Higher levels of technology support during simulation are associated with greater effects on learning outcomes¶
Claim · All claims
Evidence · 1 study · quant-synthesisr?·q3·i3large
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i3 Simulators (g = 1.07) and virtual reality (g = 0.85) were more effective than screen-based simulations (g = 0.68) and simulations without technology support (g = 0.74). → Olga Chernikova 2020
Evidence¶
Olga Chernikova 2020¶
Olga Chernikova, Nicole Heitzmann, and Matthias Stadler, Doris Holzberger, Tina Seidel, Frank Fischer. (2020). Simulation-Based Learning in Higher Education: A Meta-Analysis. Review of Educational Research. https://doi.org/10.3102/0034654320933544
q3 · i3 · quant-synthesis · r?
Metaregression moderator analysis of technology use across domains, with printed effects "g = 1.07, SE = 0.18, N = 26" for simulators and g = 0.85 for virtual reality versus g = 0.68 screen-based and g = 0.74 no technology. The association is observational across study categories rather than a randomized within-study contrast.
"Higher levels of technology support during simulation were associated with greater effects on learning outcomes: simulators (e.g., programmed mannequins) in medical education (g = 1.07, SE = 0.18, N = 26) and virtual reality across domains (g = 0.85, SE = 0.24, N = 20) were more effective than screen-based simulations (g = 0.68, SE = 0.13, N = 43) and simulations that did not implement technology support (g = 0.74, SE = 0.11, N = 54)."
Discussion¶
Related Claims¶
- Simulation Based Education Improves Outcomes — a broader claim this one bears on
- AI-generated and prebuilt simulations produced higher immediate conceptual-assessment scores than physical laboratory work, but the advantage did not persist in later examinations — related
- Immersive technologies are rarely adopted in robotics GBL/gamification but studies using them report heightened engagement, improved spatial reasoning, and enhanced perceived realism — related
- Simulation-based learning has a large positive overall effect on complex skills in higher education (g = 0.85) — related
- High authenticity simulations show higher effects than low authenticity simulations — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
technology-support-associated-with-greater-effects |
title |
Higher levels of technology support during simulation are associated with greater effects on learning outcomes |
description |
Higher levels of technology support during simulation are associated with greater effects on learning outcomes |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2020 |
generated |
by process:wiki-ingest on 2026-10-17 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — olga-chernikova-2020 |
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