TimeOnTask threshold values are highly task-dependent, making manual setting laborious¶
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Evidence · 1 study · designr2·q2
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person
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q2 i? The TimeOnTask threshold value is highly task-dependent, so setting its value manually for multiple game tasks would be a laborious process. → Ghergulescu 2016
Evidence¶
Ghergulescu 2016¶
Ghergulescu, I. & Muntean, C. H. (2016). ToTCompute: A Novel EEG-Based TimeOnTask Threshold Computation Mechanism for Engagement Modelling and Monitoring. International Journal of Artificial Intelligence in Education. https://doi.org/10.1007/s40593-016-0111-2
q2 · i? · design · r2
The case study results confirmed task dependence of thresholds: "the TimeOnTask threshold value is highly task-dependent, and setting its value manually for multiple game tasks would be a laborious process."
"Furthermore, the results confirmed the usefulness of the mechanism as the TimeOnTask threshold value is highly task-dependent, and setting its value manually for multiple game tasks would be a laborious process."
Discussion¶
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Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
timeontask-thresholds-task-dependent |
title |
TimeOnTask threshold values are highly task-dependent, making manual setting laborious |
description |
TimeOnTask threshold values are highly task-dependent, making manual setting laborious |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2016 |
generated |
by process:wiki-ingest on 2026-10-27 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — ghergulescu-2016 |
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