Claims

TimeOnTask threshold values are highly task-dependent, making manual setting laborious

Claim · All claims
Evidence · 1 study · design r2 · q2
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The TimeOnTask threshold value is highly task-dependent, so setting its value manually for multiple game tasks would be a laborious process. → Ghergulescu 2016

Evidence

Ghergulescu 2016

Ghergulescu, I. & Muntean, C. H. (2016). ToTCompute: A Novel EEG-Based TimeOnTask Threshold Computation Mechanism for Engagement Modelling and Monitoring. International Journal of Artificial Intelligence in Education. https://doi.org/10.1007/s40593-016-0111-2

q2 · i? · design · r2

The case study results confirmed task dependence of thresholds: "the TimeOnTask threshold value is highly task-dependent, and setting its value manually for multiple game tasks would be a laborious process."

"Furthermore, the results confirmed the usefulness of the mechanism as the TimeOnTask threshold value is highly task-dependent, and setting its value manually for multiple game tasks would be a laborious process."

Discussion

Page metadata
Field Value
type claim
id timeontask-thresholds-task-dependent
title TimeOnTask threshold values are highly task-dependent, making manual setting laborious
description TimeOnTask threshold values are highly task-dependent, making manual setting laborious
status review
evidence_strength moderate
newest_evidence 2016
generated by process:wiki-ingest on 2026-10-27
trust unverified — no one has confirmed this page's content
sources 1 — ghergulescu-2016

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