In a pragmatic RCT, VR communication simulation produced higher communication ability, confidence and satisfaction and lower clinical practice stress than video-based learning¶
Claim · All claims
Evidence · 1 study · reviewr3·q3
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Communication ability scores, communication confidence and learning satisfaction were significantly higher in the VR group than the video-learning control group, and clinical practice stress scores were significantly lower. → Deng Jing 2025
Evidence¶
Deng Jing 2025¶
Deng Jing, Tan Yifei, Chen Jing, Guo Xiujing, Wang Ling, Xie Chuan. (2025). Virtual reality simulation to teach communication for undergraduate nursing students: a scoping review. BMC Medical Education. https://doi.org/10.1186/s12909-025-08450-7
q3 · i? · review · r3
A pragmatic randomized controlled trial with 84 second-year nursing students (42 experimental, 42 control) compared VR training via HTC Vive Focus 3 HMD with watching a nurse–patient communication teaching video. The review reports "significantly higher in the experimental group than in the control group" for communication outcomes and significantly lower stress.
"Communication ability scores, communication confidence and learning satisfaction were significantly higher in the experimental group than in the control group. Clinical practice stress scores were significantly lower in the experimental group than in the control group."
Discussion¶
Learner Variables¶
- Self-Efficacy — outcome: instruction changes it
Related Claims¶
- VR simulation shows signals of benefit for communication training in undergraduate nursing students, especially for self-reported knowledge, self-efficacy, attitudes and confidence — a broader claim this one bears on
- AI-powered simulations show short-term gains in communication confidence and structured knowledge in RCTs, with limited or inferior effects for tactile psychomotor skills — related
- VR tools enhance acquisition and retention of clinical and procedural skills but face barriers including cybersickness, limited tactile feedback and variable long-term skill transfer — a broader claim this one bears on
- Virtual patient simulations show mixed effects: improved diagnostic accuracy in one trial, no advantage over video teaching in another, and short-lived knowledge gains — related
- VR clinical simulation produced higher anxiety than face-to-face manikin simulation in maternal-newborn nursing — reports the opposite
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by process:wiki-ingest on 2026-10-31 |
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