Most teens at any given time chose the hanging out space, though staff reported a substantial number also engaged in geeking out activities¶
Claim · All claims
Evidence · 1 study (2 entries) · qualitativer?·q2
Currency · newest study 2011 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? At any given time the majority of teens chose to be in the hanging out space, playing video games, talking with friends, or checking Facebook. → Kimberly Austin 2011
q2 i? Staff reported that a substantial number of hanging out teens also engaged in geeking out activities such as workshops, creating and posting digital media artifacts, and commenting online. → Kimberly Austin 2011 (2)
Evidence¶
Kimberly Austin 2011¶
Kimberly Austin, Stacy B. Ehrlich, Cassidy Puckett, and Judi Singleton. (2011). Reimagining Learning, Literacies, and Libraries: A Snapshot of Year 1. Consortium on Chicago School Research, University of Chicago Urban Education Institute. https://youmediachicago.org
q2 · i? · qualitative · r?
Observational data from nine months of visits to the physical space. The most pronounced pattern was that the majority of teens at any given time were in the hanging out space, where "the majority of teens were playing video games, talking with friends, or checking Facebook."
"Observations, for instance, note that the majority of teens were playing video games, talking with friends, or checking Facebook."
Kimberly Austin 2011 (2)¶
Kimberly Austin, Stacy B. Ehrlich, Cassidy Puckett, and Judi Singleton. (2011). Reimagining Learning, Literacies, and Libraries: A Snapshot of Year 1. Consortium on Chicago School Research, University of Chicago Urban Education Institute. https://youmediachicago.org
q2 · i? · qualitative · r?
Staff reports gathered through interviews and observations indicated that many teens who spent time hanging out also attended workshops, created and posted digital media artifacts, and commented in the online space.
"staff also reported that a substantial number of these “hanging out” teens also engaged in “geeking out” YOUmedia activities by attending workshops, messing around with tools, creating and posting digital media artifacts, and commenting in the online space."
Discussion¶
Related Claims¶
- YOUmedia attracts between 350 and 500 teens weekly, with African American males the largest single demographic group — related
- YOUmedia staff struggled at times to balance teen choice of activities with structured learning activities — related
- Participation at YOUmedia differs substantially across teens, spanning creation, homework, varied media use, and socializing — related
- In Year 1, teens left on their own did not automatically connect with structured workshops; adult mentors reaching out socially changed this — related
- YOUmedia cultivates a sense of community among participating teens that drives engagement with digital media — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
youmedia-hanging-out-dominant-with-geeking-out-subgroup |
title |
Most teens at any given time chose the hanging out space, though staff reported a substantial number also engaged in geeking out activities |
description |
Most teens at any given time chose the hanging out space, though staff reported a substantial number also engaged in geeking out activities |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2011 |
generated |
by process:wiki-ingest on 2026-10-08 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — kimberly-austin-2011, kimberly-austin-2011-2 |
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