Use stealth-assessed persistence to deliver adaptive challenges at appropriate difficulty¶
Strategy · All strategies
Evidence · no claims cited
Description¶
The authors recommend that educational games embed a stealth assessment of persistence and use the resulting information to adapt problem difficulty to each student. This lets both low- and high-performing students face challenges that train persistence, since high performers showed less persistence on problems that were easy for them. They add that challenges must sit at the right difficulty: "too difficult problems may lead to frustration and quitting behaviors (Karumbaiah et al., 2018), while too easy problems may be boring."
Design Implications¶
Context¶
Requirements¶
- A stealth assessment of persistence embedded in the game
- Log-based persistence estimates usable to select subsequent problem difficulty
Constraints¶
- Problems that are too difficult risk frustration and quitting; too easy problems risk boredom, per the authors' cited work
Target Learners¶
- Both low- and high-performing students in game-based learning environments
Target Learning Goals¶
- Fostering persistence during gameplay
Affordances¶
Related Strategies¶
Examples¶
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Key Sources¶
- Rahimi, S., Shute, V., & Zhang, Q. (2021). The effects of game and student characteristics on persistence in educational games: A hierarchical linear modeling approach. International Journal of Technology in Education and Science (IJTES), 5(2), 141-165. https://doi.org/10.46328/ijtes.118
Page metadata
| Field | Value |
|---|---|
type |
strategy |
id |
adaptive-challenges-from-stealth-persistence-assessment |
title |
Use stealth-assessed persistence to deliver adaptive challenges at appropriate difficulty |
description |
The authors recommend that educational games embed a stealth assessment of persistence and use the resulting information to adapt problem difficulty to each student. |
status |
review |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — rahimi-2021 |
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