Strategies

Adaptively administer trialogue designs according to the student's knowledge and psychological attributes

Strategy · All strategies
Evidence · no claims cited

Description

The article proposes that the seven trialogue designs should be adaptively administered depending on the student's knowledge and other psychological attributes. Vicarious learning designs (1 and 2) suit learners with limited knowledge, skills, and actions, whereas designs 5 and 7 suit more capable students attempting to achieve deeper knowledge, and design 4 is motivating by virtue of the game competition. This is a current hypothesis guiding which two-agent configuration to select for a given learner.

Design Implications

Context

Requirements

Constraints

Target Learners

Target Learning Goals

Affordances

Examples

-

Key Sources

Page metadata
Field Value
type strategy
id adaptively-administer-trialogue-designs-by-learner-knowledge
title Adaptively administer trialogue designs according to the student's knowledge and psychological attributes
description The article proposes that the seven trialogue designs should be adaptively administered depending on the student's knowledge and other psychological attributes.
status review
generated by process:wiki-ingest on 2026-10-17
trust unverified — no one has confirmed this page's content
sources 1 — graesser-2016

Frontmatter is the page's machine-readable record — see the Schema & Guide.