Strategies

Use audience-perception associations to set design priorities for digital lacquer-painting experiences, pending evaluation with real interfaces

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Description

The article proposes audience-informed design priorities rather than evidence of technological effectiveness: because perceived immersive affordance tracked sensible scene, "museums could prioritize testable prototypes involving controllable viewpoints, close-up access, and clear presentation of material layers"; interactive affordance suggests narrative exploration and participatory interpretation as user-testing candidates; distributed affordance suggests transparent explanation of provenance, authorized sharing, and derivative participation. For educators, it suggests testing lesson designs that pair perceptual attention with contextual interpretation.

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Page metadata
Field Value
type strategy
id audience-informed-design-priorities-digital-heritage
title Use audience-perception associations to set design priorities for digital lacquer-painting experiences, pending evaluation with real interfaces
description The article proposes audience-informed design priorities rather than evidence of technological effectiveness: because perceived immersive affordance tracked sensible scene, "museums could prioritize testable prototype...
status review
generated by process:wiki-ingest on 2026-09-25
trust unverified — no one has confirmed this page's content
sources 1 — liu-yuanyuan-2026

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