Strategies

Design GBA according to educational needs and game features, integrating ECD by identifying competences, deciding on evidence, and designing in-game tasks

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Description

The review recommends that practitioners "design GBA according to their educational needs and game features", and that researchers consider integrating ECD when crafting GBAs "by identifying the competences needed to be assessed and predicted, deciding on the evidence required for competence prediction, designing in-game tasks to collect evidence, and finalizing task types, numbers and sequences". This approach is said to enable collection of valid evidence throughout gameplay for inferring genuine learning performances.

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Key Sources

Page metadata
Field Value
type strategy
id design-gba-by-needs-and-game-features
title Design GBA according to educational needs and game features, integrating ECD by identifying competences, deciding on evidence, and designing in-game tasks
description The review recommends that practitioners "design GBA according to their educational needs and game features", and that researchers consider integrating ECD when crafting GBAs "by identifying the competences needed to...
status review
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — su-2024

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