Strategies

Harness learners' drive to question and stump agents in edutainment conversational games and virtual historical figures

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Evidence · 1 claim (1 for) · 1 study (1 qualitative), q2 · 0 of 1 report an effect size · 1 claim rests on one study

Description

Because informants were driven to challenge agents' intelligence, the authors ask whether designers can "utilise this inner drive to engage learners in edutainment games of conversational interactions." They propose virtual historians, such as a digital Dwight Eisenhower, Winston Churchill or Nelson Mandela, to motivate exploration of historical events, and expert characters, such as a geography expert, with whom students converse by asking complex questions grounded in authentic tasks like siting a hospital in San Francisco.

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Page metadata
Field Value
type strategy
id edutainment-conversational-agent-games-strategy
title Harness learners' drive to question and stump agents in edutainment conversational games and virtual historical figures
description Because informants were driven to challenge agents' intelligence, the authors ask whether designers can "utilise this inner drive to engage learners in edutainment games of conversational interactions." They propose v...
status review
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — veletsianos-2008

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