Strategies

Fit VR learning applications to a specific target audience and support learners with little prior knowledge

Strategy · All strategies
Evidence · no claims cited

Description

Because school type, rather than test condition, determined how effective the VR application was at fostering knowledge, interest, and attitude, the authors recommend that developers design for a specific audience and lower the entry barrier. They write that "Future applications should be fitted to a more specific target audience. Another possibility would be making applications more accessible to groups with little to no prior knowledge." They also suggest testing VR applications in shorter time frames than the 90-minute lessons used here, and providing teachers with more supporting materials to aid students while they learn with the application.

Design Implications

Context

Requirements

Constraints

Target Learners

Target Learning Goals

Examples

-

Key Sources

Page metadata
Field Value
type strategy
id fit-vr-apps-to-target-audience-and-prior-knowledge
title Fit VR learning applications to a specific target audience and support learners with little prior knowledge
description Because school type, rather than test condition, determined how effective the VR application was at fostering knowledge, interest, and attitude, the authors recommend that developers design for a specific audience and...
status review
generated by process:wiki-ingest on 2026-10-18
trust unverified — no one has confirmed this page's content
sources 1 — mulders-2025

Frontmatter is the page's machine-readable record — see the Schema & Guide.