Strategies

When designing instructive animations, weigh the trade-off between learner control and increased time-on-task

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Evidence · 6 claims (2 for, 2 mixed, 2 against) · 1 study (1 causal), q3 · 1 of 1 report an effect size · 6 claims rest on one study

Description

The authors recommend that designers of instructive animations seriously consider the trade-off between giving learners control and the subsequent increase in time-on-task, since "a price has to be paid in terms of time-on-task" for a small transfer gain. They propose an alternative research strategy: give learners more time without control, for example by slowing the presentation rate or adding longer pauses between segments, which might yield equal transfer improvement without the cognitive costs of deciding what to study and when.

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Key Sources

Page metadata
Field Value
type strategy
id learner-control-time-tradeoff-design-consideration
title When designing instructive animations, weigh the trade-off between learner control and increased time-on-task
description The authors recommend that designers of instructive animations seriously consider the trade-off between giving learners control and the subsequent increase in time-on-task, since "a price has to be paid in terms of ti...
status review
generated by process:wiki-ingest on 2026-10-18
trust unverified — no one has confirmed this page's content
sources 1 — huib-k-tabbers-2010

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