Strategies

Learning by generating games with LLMs, supported by prompting pedagogy

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Evidence · 4 claims (1 for, 1 mixed, 2 against) · 1 study (1 theoretical), q1 · 0 of 1 report an effect size · 4 claims rest on one study

Description

The article proposes that students learn educational content by designing and making games with generative AI tools, extending constructionist gaming. The technicalities of programming can be largely outsourced to LLMs so students focus on topic and game design. The authors coin "prompting pedagogy" for the pedagogical practices involved, including preparing prompting templates and sequencing prompting activities into phases such as idea generation, core design, prototyping, and assessment, integrated into a meaningful teaching process such as the creative thinking spiral.

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Key Sources

Page metadata
Field Value
type strategy
id learning-by-generating-games-with-llms
title Learning by generating games with LLMs, supported by prompting pedagogy
description The article proposes that students learn educational content by designing and making games with generative AI tools, extending constructionist gaming.
status review
generated by process:wiki-ingest on 2026-10-15
trust unverified — no one has confirmed this page's content
sources 1 — huber-2024

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