Strategies

Make-Believe: Problem-Based Learning

Strategy · All strategies
Evidence · 4 claims (4 for) · 9 studies (5 review, 2 quant-synthesis, 1 causal, 1 theoretical), q2–q4 · 2 of 9 report an effect size

Description

Make-believe problem-based learning places learners inside a simulated real-world situation — a role, a scenario, a stake — and asks them to solve a complex, open-ended problem collaboratively, as practitioners in that world would. The "make-believe" frame (a kidnapped teacher, a restaurant the class must launch, a climate summit) gives authentic problems a narrative container that makes them emotionally engaging and manageable within a classroom. Learners work alongside expert guidance, identify what they need to know, and develop solutions that are evaluated against real-world criteria rather than a single correct answer.

Design Implications

Problem-based scenarios leverage Active Learning: learners constructing solutions to authentic problems outperform passive instruction on application and skill measures, though effects on basic knowledge acquisition are more mixed Active learning improves exam performance. [+S]. Scenario-based and case formats improve exam performance when problems are well-structured around target concepts Case-based learning improves exam performance. [+M]. The make-believe frame raises task value — learners persist more when problems connect to real-world stakes they care about Task value increases motivation and engagement. [+M] — and successful navigation of a challenging scenario builds self-efficacy that supports persistence Self-efficacy predicts academic persistence. [+M].

Context

Requirements

Constraints

Implementation Variability

Target Learners

Target Learning Goals

Instructions

  1. Design the scenario: identify the big ideas of the unit, then find a real-world situation where those ideas matter; wrap them in a narrative with roles and stakes.
  2. Launch with a Problem Presentation: present the scenario dramatically and concretely — artifacts, news, a visitor — so learners perceive a genuine problem worth solving.
  3. Support knowledge identification: have learners list what they know, need to know, and how they will find out; provide Assigned Readings and expert access rather than answers.
  4. Facilitate collaborative solution development: use Coaching and Socratic Questioning to probe reasoning; keep Collaboration structured with roles and individual accountability.
  5. Require Application of Knowledge: solutions must be artifacts or performances judged by real-world criteria (budget must balance, menu must be feasible).
  6. Debrief: explicitly extract the target concepts from the story so learning outlives the make-believe frame; connect solutions back to the big ideas.

Examples

Key Sources

Page metadata
Field Value
type strategy
id make-believe-problem-based_learning
title Make-Believe: Problem-Based Learning
description Learners take on real-world roles and grapple with complex, open-ended problems collaboratively, using make-believe scenarios to make authentic challenges tractable in the classroom.
status review
generated by claude/unspecified on 2026-08-29
trust unverified — no one has confirmed this page's content

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