Pictionary (Pre-Reading)¶
Strategy · All strategies
Evidence · 3 claims (3 for) · 7 studies (2 causal, 2 quant-synthesis, 2 review, 1 theoretical),q2–q4· 2 of 7 report an effect size · 1 claim rests on one study
Description¶
Key words from an upcoming text are selected, and the class is divided into two or three teams. A learner from each team comes to the whiteboard and draws a word without using letters or numbers while teammates race to guess it. The activity primes vocabulary, activates prior knowledge, and builds visual-verbal associations before learners encounter the words in context.
Design Implications¶
Pre-reading vocabulary games work because they combine retrieval of word meanings with dual coding — pairing verbal labels with nonverbal imagery strengthens memory for word–concept links Media combinations affect recall and retention. [+M]. The competitive, game-like format also raises engagement and participation compared with passive vocabulary presentation Active learning improves exam performance. [+S]. Crucially, the guessing process forces learners to articulate what they already know about a concept, which serves as Activation of prior knowledge before reading.
Context¶
Requirements¶
- A whiteboard or shared drawing surface, markers, and a timer
- Pre-selected key words drawn from the target text — concrete, drawable concepts work best
- Team structures that give every learner a turn drawing and guessing (Collaboration)
- A brief debrief connecting each guessed word to the upcoming reading (Class Discussion)
Constraints¶
- Abstract or low-frequency words (e.g., "symbiosis," "inference") are hard to draw and can produce wrong guesses that entrench misconceptions [~M] — the debrief must correct these before reading
- Learners anxious about drawing in public may disengage; rotating roles and accepting stick figures lowers the stakes
- The game itself teaches word–image association, not deep word meaning; without follow-up reading and use, gains are shallow [~M]
- Time spent on the game competes with reading time; overlong rounds reduce instructional efficiency
Implementation Variability¶
- Charades variant: learners act out words instead of drawing, useful for verbs and processes (Act It Out)
- Learner-selected words: teams choose which words to draw, adding a selection/reasoning step
- Digital versions: tools like Kahoot! or a shared Jamboard whiteboard support remote classes
- Post-reading reversal: the same game after reading checks retention rather than activating knowledge
Target Learners¶
- Language learners and younger readers who benefit from visual scaffolds for new vocabulary Media combinations affect recall and retention. [+M]
- Mixed-proficiency groups: guessing is lower-stakes than drawing, so reluctant learners can participate
- Less suitable when the text's key vocabulary is overwhelmingly abstract or technical
Target Learning Goals¶
- Vocabulary pre-teaching and word recognition before reading
- Prior knowledge activation: surfacing what learners already know about text concepts
- Conceptual association: linking new terms to familiar images and experiences
Instructions¶
- Select 6–10 key words from the text, favoring concrete, drawable concepts; keep the list short to avoid overload Chunking reduces working memory load. [+M]
- Divide the class into two or three teams and explain the rules (no letters, numbers, or gestures)
- A drawer from each team sketches a word while teammates guess; first correct guess scores a point
- After each round, briefly connect the word to the reading: "Where do you think we'll see habitat in this text?" — this step enacts Activation and is where most of the learning value lies
- Close with a quick review of all words before transitioning to the text (Practice follows during and after reading)
Related Strategies¶
- Activating Prior Knowledge — the broader family this game belongs to; Pictionary is a game-based instance
- Vocabulary Pre-Teaching — the direct-instruction alternative; combining explicit definitions with the game covers both form and meaning
- Structured discussions that anchor new vocabulary in students' personal experience
Related Elements¶
- Activation — the guessing and debrief steps surface prior knowledge before reading
- Collaboration — team structure creates peer support and shared accountability
- Class Discussion — the debrief that links words to the text
- Practice — the reading itself is where pre-taught words are applied
- Analogies — drawing an unfamiliar word requires mapping it to a familiar image, the same move as analogy-building
Patterns That Use This Strategy¶
- Direct Instruction — the pre-teaching phase can open a direct-instruction sequence
- Anchored Instruction — pre-activating vocabulary anchors learners to the text's context before reading
Examples¶
- Before reading about ecosystems, words like habitat, species, and biodiversity are drawn and guessed; the debrief asks teams to predict how each word will appear in the text.
- In an ESL class before a short story, teams draw emotion words (anxious, relieved) and then sort them by which characters might feel them.
Key Sources¶
- Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press. doi:10.1017/CBO9780511811678
- Paivio, A. (1990). Mental representations: A dual coding approach. Oxford University Press. doi:10.1093/acprof:oso/9780195066661.001.0001
- Freeman, S., Eddy, S. L., McDonough, M., Smith, M. K., Okoroafor, N., Jordt, H., & Wenderoth, M. P. (2014). Active learning increases student performance in science, engineering, and mathematics. PNAS, 111(23), 8410–8415. doi:10.1073/pnas.1319030111
- Dunlosky, J., Rawson, K. A., Marsh, E. J., Nathan, M. J., & Willingham, D. T. (2013). Improving students' learning with effective learning techniques. Psychological Science in the Public Interest, 14(1), 4–58. doi:10.1177/1529100612453266
Page metadata
| Field | Value |
|---|---|
type |
strategy |
id |
pictionary-pre-reading |
title |
Pictionary (Pre-Reading) |
description |
Learners draw and guess key vocabulary from an upcoming text, activating prior knowledge and building visual-verbal links before reading. |
status |
review |
generated |
by claude/unspecified on 2026-08-29 |
trust |
unverified — no one has confirmed this page's content |
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