Problem Solving Draw A Picture¶
Strategy · All strategies
Evidence · 2 claims (1 for, 1 against) · 5 studies (2 causal, 2 quant-synthesis, 1 review),q2–q4· 2 of 5 report an effect size
Description¶
"Draw a picture" is a heuristic from Polya's problem-solving framework in which learners externalize a problem as a diagram — a picture, sketch, number line, or schematic — before or while solving it. The goal is not artistic rendering but a schematic representation that preserves the relational structure of the problem (quantities, relationships, actions), offloading working memory and making the solution path visible.
Design Implications¶
Drawing converts verbal/numeric problem statements into a second, visual representation, and dual representations support reasoning and recall Dual coding improves recall when verbal and visual codes are integrated. [+M]. The critical distinction is between pictorial drawings (literal images of surface features) and schematic drawings (relational diagrams); schematic representations predict solution success while pictorial ones do not, or actively interfere (Hegarty & Kozhevnikov, 1999) [+M]. Teaching the drawing step explicitly — including what to represent and how — matters more than simply instructing learners to "draw a picture."
Context¶
Requirements¶
- Problems whose structure can be meaningfully spatialized (comparison, part–whole, change, ratio, geometry, motion)
- Explicit instruction in diagram conventions (bars, arrows, labeled quantities), not just the exhortation to draw
- Time and norms that treat the drawing as part of the solution, not a preliminary chore
- Feedback that distinguishes schematic from merely pictorial representations
Constraints¶
- Learners with weak spatial or graphomotor skills may expend effort on the drawing itself rather than the mathematics [~M] — for these learners, pre-structured diagrams or digital tools reduce the production burden
- Instructing learners to draw without teaching how to represent relations produces pictorial drawings that add load without aiding solution cognitive overload degrades learning when extraneous load is added. [-M]
- For problems already presented visually, or for highly verbal/abstract problems with no natural spatial structure, forced drawing adds little and can distract [~W]
- Learners with high prior knowledge often solve faster without the intermediate step; the heuristic can become an unnecessary detour [~M]
Implementation Variability¶
- Bar/tape diagrams (Singapore Math) — standardized part–whole and comparison representations taught across grades
- Pre-drawn partial diagrams — learners complete or annotate a provided schematic, reducing production load
- Digital drawing tools — drag-and-drop or auto-labeling environments (e.g., Thinking Blocks) remove graphomotor demands
- Self-generated vs. provided diagrams — self-generation builds the transferable strategy; provided diagrams guarantee representational quality [~M]
Target Learners¶
- Novices and intermediate learners who have not yet internalized problem schemas [+M]
- Learners with learning disabilities in mathematics, when combined with explicit diagram-convention instruction [van Garderen & Montague, 2003] [+M]
- Less beneficial for experts, who typically represent problems internally [~M]
Target Learning Goals¶
- Problem representation: translating a problem statement into a solvable model
- Relational reasoning: making quantities and their relationships visible
- Metacognitive strategy use: building a general-purpose heuristic learners can deploy independently
Instructions¶
- Read the problem and identify what is being asked and what quantities/relationships are present.
- Choose a representation suited to the problem type (part–whole bar, number line, array, position sketch).
- Draw a schematic diagram: label quantities, mark relationships with arrows or brackets — avoid decorative literal detail.
- Map each element of the problem statement onto the diagram, checking nothing is missing.
- Solve using the diagram as the working surface, updating it as the solution proceeds.
- Compare the diagram to the answer for plausibility; discuss which representation worked and why.
Related Strategies¶
- Worked examples — worked examples can model the drawing step itself, showing what a good diagram looks like before learners generate their own
- Think-aloud modeling — pairing verbalized reasoning with diagram construction makes the representation decisions explicit
- Choose problems with multiple entry points to stimulate discussion of different solution approaches
- Teach a four-step verbalized problem-solving strategy (identify problem, propose solution, implement, evaluate)
- Provide explicit instruction in how to understand and use informative pictures if they are employed in word problem instruction
Examples¶
- Singapore Math bar models — a national curriculum sequence in which students progress from concrete objects to standardized bar diagrams for word problems (Thinking Blocks offers an interactive version)
- Cognitively Guided Instruction — teachers elicit and discuss students' own drawn representations of word problems, using the drawings to surface solution strategies
- Polya's How to Solve It (1945) — the original articulation of "draw a picture" as one of four phases: understand, plan (represent), carry out, look back
Key Sources¶
- Polya, G. (1945). How to solve it: A new aspect of mathematical method. Princeton University Press.
- Hegarty, M., & Kozhevnikov, M. (1999). Types of visual–spatial representations and mathematical problem solving. Journal of Educational Psychology, 91(4), 684–689. doi:10.1037/0022-0663.91.4.684
- van Garderen, D., & Montague, M. (2003). Visual–spatial representation, mathematical problem solving, and students of varying abilities. Learning Disability Quarterly, 26(1), 49–64. doi:10.2307/1593664
- Uesaka, Y., & Manalo, E. (2012). Task-related factors that influence Japanese schoolchildren's use of diagrams: The need for both elementary and deeper understanding of problem structure. Instructional Science, 40(4), 631–650.
Page metadata
| Field | Value |
|---|---|
type |
strategy |
id |
problem_solving-draw_a_picture |
title |
Problem Solving Draw A Picture |
description |
Learners represent a problem's structure in a drawing or diagram before or during solving, converting verbal or numerical information into a visual model. |
status |
review |
generated |
by claude/unspecified on 2026-08-29 |
trust |
unverified — no one has confirmed this page's content |
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