Strategies

Problem Solving Draw A Picture

Strategy · All strategies
Evidence · 2 claims (1 for, 1 against) · 5 studies (2 causal, 2 quant-synthesis, 1 review), q2–q4 · 2 of 5 report an effect size

Description

"Draw a picture" is a heuristic from Polya's problem-solving framework in which learners externalize a problem as a diagram — a picture, sketch, number line, or schematic — before or while solving it. The goal is not artistic rendering but a schematic representation that preserves the relational structure of the problem (quantities, relationships, actions), offloading working memory and making the solution path visible.

Design Implications

Drawing converts verbal/numeric problem statements into a second, visual representation, and dual representations support reasoning and recall Dual coding improves recall when verbal and visual codes are integrated. [+M]. The critical distinction is between pictorial drawings (literal images of surface features) and schematic drawings (relational diagrams); schematic representations predict solution success while pictorial ones do not, or actively interfere (Hegarty & Kozhevnikov, 1999) [+M]. Teaching the drawing step explicitly — including what to represent and how — matters more than simply instructing learners to "draw a picture."

Context

Requirements

Constraints

Implementation Variability

Target Learners

Target Learning Goals

Instructions

  1. Read the problem and identify what is being asked and what quantities/relationships are present.
  2. Choose a representation suited to the problem type (part–whole bar, number line, array, position sketch).
  3. Draw a schematic diagram: label quantities, mark relationships with arrows or brackets — avoid decorative literal detail.
  4. Map each element of the problem statement onto the diagram, checking nothing is missing.
  5. Solve using the diagram as the working surface, updating it as the solution proceeds.
  6. Compare the diagram to the answer for plausibility; discuss which representation worked and why.

Examples

Key Sources

Page metadata
Field Value
type strategy
id problem_solving-draw_a_picture
title Problem Solving Draw A Picture
description Learners represent a problem's structure in a drawing or diagram before or during solving, converting verbal or numerical information into a visual model.
status review
generated by claude/unspecified on 2026-08-29
trust unverified — no one has confirmed this page's content

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