Strategies

Add a game mode with input fields and customized feedback to a physics simulation for concept testing

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Description

In the game mode, students decide which input field to key in first and receive feedback text whose level of customization depends on teachers' customized inputs. Incorrect answers get hints such as "no! hint v1=v2" for perfectly inelastic collision or "no! out by 2.0", while correct answers get reaffirming feedback such as "yes! m1u1+m2u2 = m1v1+m2v2". The author writes that "we suspect that a simple game or puzzle (Adams et al., 2008) could be fun for the students by means of input fields and feedback text", and this design was directly inspired by a student suggestion to make the program a game with a table of values provided for analysis.

Design Implications

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Target Learners

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Examples

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Key Sources

Page metadata
Field Value
type strategy
id simulation-game-mode-concept-testing-feedback
title Add a game mode with input fields and customized feedback to a physics simulation for concept testing
description In the game mode, students decide which input field to key in first and receive feedback text whose level of customization depends on teachers' customized inputs.
status review
generated by process:wiki-ingest on 2026-09-26
trust unverified — no one has confirmed this page's content
sources 1 — loo-kang-wee-2015

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