Strategies

Simulations

Strategy · All strategies
Evidence · 4 claims (4 for) · 8 studies (3 causal, 2 quant-synthesis, 1 review, 1 associational, 1 theoretical), q2–q4 · 1 of 8 report an effect size · 2 claims rest on one study

Description

Simulations use electronic or software-based activities to model a real-world situation to which a learner must react — operating equipment, managing a patient, negotiating with a customer, or responding to a system failure. Learners practice skills, make decisions, and experience the consequences of mistakes in a safe environment. Long established in aviation and healthcare, simulation-based training is spreading across industries as AI and VR lower the cost of realistic scenario generation.

Design Implications

Simulation works because it lets learners practice whole tasks with realistic decision consequences, which supports transfer better than isolated skill drills Whole-task practice supports transfer to real performance. [+M]. Its effectiveness depends heavily on structured debriefing and feedback: simulation alone produces modest gains, but simulation plus guided reflection produces large ones Simulation-based education with deliberate practice and feedback outperforms no intervention. [+S]. Fidelity should be matched to the learning goal — physical realism matters less than functional and psychological realism (do the decisions and consequences behave like the real task?).

Context

Requirements

Constraints

Implementation Variability

Target Learners

Target Learning Goals

Instructions

  1. Define the target performance and the decisions it requires; design a Problem Scenario whose branches map to realistic consequences.
  2. Brief learners on their role and objectives, then let them Practice by making decisions in the simulation (Decision-Making).
  3. Track learner decisions and provide immediate or post-hoc feedback tied to consequences.
  4. Run a structured debrief: replay key moments, ask learners to explain their reasoning (self-explanation improves conceptual understanding [+M]).
  5. Increase scenario complexity or fade support across repetitions as competence grows Fading support promotes transfer of responsibility. [+M].

Examples

Key Sources

Page metadata
Field Value
type strategy
id simulations
title Simulations
description Simulations use electronic or software-based activities to simulate a real-world situation to which a learner must react, allowing safe practice and consequence exploration.
status review
generated by claude/unspecified on 2026-08-29
trust unverified — no one has confirmed this page's content

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