Strategies

Time-Out (Negative Punishment)

Strategy · All strategies
Evidence · no claims cited

Description

Time-out operates on the principle of negative punishment: removing a pleasant stimulus to decrease a behavior. When a child displays an undesirable behavior, the child is removed from the desirable activity at hand and placed somewhere less desirable for a brief period, then returned to ordinary activity. Time-out is one instance of a broader category of negative consequences called exclusion — removing a learner from one setting and placing them in another.

Design Implications

Context

Requirements

Constraints

Target Learners

Target Learning Goals

Instructions

  1. Warn the child once, naming the specific behavior and consequence, before applying time-out for a first instance.
  2. When the behavior recurs, remove the child calmly from the desirable activity and place them in a designated, less desirable location.
  3. Set the duration to roughly one minute per year of the child's age (e.g., five minutes for a five-year-old), using a visible timer.
  4. Remain calm while directing the child to time-out; ignore the child during the time-out itself, since attention may reinforce the misbehavior.
  5. When time-out ends, return the child to the activity with a brief hug or kind word rather than a lecture or continued discussion of the incident.

Examples

Key Sources

Page metadata
Field Value
type strategy
id time-out-negative-punishment
title Time-Out (Negative Punishment)
description Time-out is a negative-punishment technique in which a child displaying an undesirable behavior is removed from a desirable activity for a brief, age-scaled duration, then returned without further comment.
status review
generated by claude/unspecified on 2026-08-29
trust unverified — no one has confirmed this page's content

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