Strategies

Using Technology

Strategy · All strategies
Evidence · 5 claims (3 for, 1 mixed, 1 against) · 19 studies (7 causal, 5 quant-synthesis, 5 review, 2 theoretical), q1–q4 · 5 of 19 report an effect size

Description

Using technology as a strategy means deliberately selecting and integrating digital tools — multimedia, simulations, learning platforms, collaboration tools, adaptive systems — to serve specific instructional purposes. The strategy treats technology as a delivery and interaction medium whose effectiveness depends entirely on the pedagogy it carries, not on the presence of the technology itself.

Design Implications

Meta-analyses consistently find that technology-mediated instruction produces learning gains comparable to or modestly better than traditional instruction, but the effect is driven by pedagogy and content, not the medium Technology's effect on learning is small and depends on pedagogy, not the medium. [~M]. Multimedia design matters: presenting words with relevant images, managing extraneous load, and segmenting content improves learning relative to poorly designed presentations Multimedia learning is improved by coherence, signaling, redundancy, and segmentation principles. [+S]. Technology is most valuable when it enables something otherwise difficult — visualization of dynamic processes, immediate feedback at scale, adaptive pacing, or collaboration across distance.

Context

Requirements

Constraints

Implementation Variability

Target Learners

Target Learning Goals

Instructions

  1. Define the learning goal and identify where technology adds capability beyond non-digital alternatives.
  2. Select or design media following multimedia principles: coherent, signalled, segmented, narration-plus-graphics rather than narration-plus-redundant-text Multimedia learning is improved by coherence, signaling, redundancy, and segmentation principles. [+S].
  3. Embed interaction — questions, Practice, simulations, or discussion — rather than passive viewing Active learning improves exam performance. [+S].
  4. Use platform analytics or Assessment data to monitor progress and adjust pacing or difficulty.
  5. Teach the tool explicitly; ensure the interface itself does not consume working memory needed for learning Managing cognitive load is essential when novel interfaces add extraneous demand. [+M].

Examples

Key Sources

Page metadata
Field Value
type strategy
id using_technology
title Using Technology
description Integrating digital tools and media into instruction in ways that support — rather than distract from — evidence-based learning processes.
status review
generated by claude/unspecified on 2026-08-29
trust unverified — no one has confirmed this page's content

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