Strategies

Use the taxonomy as a design space to select or invent novel video formats, especially combining artificial characters with digital or physical media

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Description

The article recommends using the two-dimensional taxonomy not only to choose a familiar format but to navigate toward novel production styles. It observes that most current efforts replicate the traditional classroom and that "there is a vastly underexplored space that regards the employment of artificial representations for humans, such as robots and animated characters." It suggests exploring artificial characters manipulating digital media (third quadrant, possibly via video-game development toolkits) and augmented-reality studio technologies that let digital characters interact with physical objects (fourth quadrant).

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Key Sources

Page metadata
Field Value
type strategy
id video-taxonomy-as-design-space-strategy
title Use the taxonomy as a design space to select or invent novel video formats, especially combining artificial characters with digital or physical media
description The article recommends using the two-dimensional taxonomy not only to choose a familiar format but to navigate toward novel production styles.
status review
generated by process:wiki-ingest on 2026-09-26
trust unverified — no one has confirmed this page's content
sources 1 — chorianopoulos-2018

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