Strategies

Direct future VR/AR-supported K-12 STEM research and development toward underexplored subjects, immersive devices, senior high schools and 21st-century skills

Strategy · All strategies
Evidence · 1 claim (1 for) · 1 study (1 review), q2 · 0 of 1 report an effect size · 1 claim rests on one study

Description

The review derives future research agendas from its findings: developing VR/AR materials for underexplored K-12 technology and engineering learning, researching immersive devices whose environments students perceive with "a much higher degree of realism and stronger involvement", extending research to senior high schools where abstract concepts and experiments dominate, and studying impacts on higher-order thinking and cooperative abilities, which only 9% and 2% of gathered studies respectively addressed.

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Key Sources

Page metadata
Field Value
type strategy
id vr-ar-k12-stem-six-research-agendas
title Direct future VR/AR-supported K-12 STEM research and development toward underexplored subjects, immersive devices, senior high schools and 21st-century skills
description The review derives future research agendas from its findings: developing VR/AR materials for underexplored K-12 technology and engineering learning, researching immersive devices whose environments students perceive w...
status review
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — haozhe-jiang-2025

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