Write Your Own Word Problem¶
Strategy · All strategies
Evidence · 1 claim (1 for) · 2 studies (1 causal, 1 quant-synthesis),q3· 0 of 2 report an effect size
Description¶
Learners are assigned to author their own word problems that incorporate key vocabulary, operations, or structures discussed in class. Writing a problem requires inverting the usual task: instead of translating a situation into an equation, learners must understand a mathematical relationship well enough to embed it in a coherent story. The resulting problems can then be exchanged, solved by peers, and discussed.
Design Implications¶
Problem posing sits at the deep end of mathematical understanding: to write a solvable, sensible problem, learners must grasp the underlying relations, not just surface keywords Problem-posing instruction improves problem-solving achievement. [+M]. The activity doubles as an elicitation of Self-Explanation — deciding which numbers and phrasing make a problem work forces learners to articulate why a structure is what it is Eliciting self-explanations improves understanding. [+S]. Silver argues that instruction rich in problem posing fosters both creativity and flexibility in mathematical thinking [+M].
Context¶
Requirements¶
- Prior exposure to worked examples of the target problem type, so learners have a model to imitate and vary
- Explicit criteria for what makes a problem valid (solvable, realistic numbers, unambiguous wording)
- A follow-up structure — peer solving, gallery walk, or class discussion — so authored problems are actually used
Constraints¶
- Learners with weak understanding tend to write superficial keyword-matching problems ("add" appears, so add), rehearsing the misconception rather than repairing it [-M]
- Without validity criteria and feedback, learners may practice producing incoherent or trivially easy problems, yielding little learning [-W]
- Open-ended posing can overload novices; constraining the task (e.g., "write a problem that uses these three numbers and requires two steps") preserves the benefit while managing load [~M]
Implementation Variability¶
- Structured posing: give the answer or the equation and ask for a matching story — lower floor, strong focus on structure
- Semi-structured posing: give a scenario or image and ask learners to add the mathematical question
- Free posing: learners invent everything; highest ceiling, best for learners with solid prior knowledge
- Error-based posing: ask learners to write a problem that looks solvable but contains a trap, then explain the trap — connects to Erroneous Examples
Target Learners¶
- Elementary and middle-grades mathematics learners, where problem-posing programs have shown achievement gains [+M]
- Learners who can solve routine problems but treat keywords mechanically; authoring exposes the gap between surface features and structure
- Less suitable as an initial activity for complete novices, who lack the schema needed to construct a coherent problem [~M]
Target Learning Goals¶
- Conceptual understanding of problem structure and the relationship between situations and operations
- Transfer: recognizing that different surface stories can share the same mathematical deep structure
- Metacognition and mathematical communication: judging what makes a problem clear, solvable, and realistic
Instructions¶
- In class, work through exemplar problems and name the key words and structures (Activation).
- Model the inversion: take an equation and show how a story problem can be built around it (Cognitive Apprenticeship).
- Assign learners to write 2–3 of their own problems using the key words, with stated validity criteria.
- Have learners exchange problems and solve a peer's, then give the author feedback on clarity and solvability.
- Debrief by comparing several authored problems that share a deep structure, prompting learners to explain the commonality (Self-Explanation).
Related Strategies¶
- Solve Before You Teach — the complementary direction of the same inversion
- Peer Instruction — a structure for using learner-authored problems in class
Examples¶
- Cognitively Guided Instruction classrooms (CGI for Math) use children's own story problems as a window into their thinking and as material for class discussion.
- NCTM problem-posing tasks — the National Council of Teachers of Mathematics explicitly includes "pose problems" in its Principles and Standards; teachers ask students to generate questions from a given data set or image (NCTM).
- A homework cycle in which each student submits one problem, the teacher curates a set, and the next day's quiz is drawn entirely from student-authored problems — raising both effort and audience awareness (Authentic Audiences & Purposes).
Key Sources¶
- Silver, E. A. (1996). Fostering creativity through instruction rich in mathematical problem solving and problem posing. ZDM, 3, 75–80. doi:10.1007/s11858-997-0003-x
- Cankoy, O., & Darbaz, S. (2010). Effect of a problem posing elementary mathematics program on problem solving achievement. Procedia — Social and Behavioral Sciences, 2(2), 2827–2831.
- Chi, M. T. H., de Leeuw, N., Chiu, M.-H., & LaVancher, C. (1994). Eliciting self-explanations improves understanding. Cognitive Science, 18(3), 439–477. doi:10.1207/s15516709cog1803_3
Page metadata
| Field | Value |
|---|---|
type |
strategy |
id |
write_your_own_word_problem |
title |
Write Your Own Word Problem |
description |
For homework, assign learners the task of writing some of their own word problems containing some of the key words discussed in class. |
status |
review |
generated |
by claude/unspecified on 2026-08-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
3 — silver-1996, cankoy-2011, self-explanation-1994 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.