Claims

The advantage of simulation games shrinks or reverses when the comparison group learns via active instructional methods

Claim · All claims
Evidence · 1 study (2 entries) · quant-synthesis r2 · q3 · i0–i2
Currency · newest study 2011 · checked against its sources 2026-10-20 (automated, 2 of 2 entries) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i0 The comparison group learned more than the simulation game group when taught with active methods (d = −.19), a negligible effect. → Traci Sitzmann 2011 q3 i2 The simulation game group learned more than the comparison group when the comparison was passive (d = .38) or received no substitute instruction (d = .61). → Traci Sitzmann 2011 (2)

Evidence

Traci Sitzmann 2011

Traci Sitzmann. (2011). A Meta-Analytic Examination of the Instructional Effectiveness of Computer-Based Simulation Games. Personnel Psychology, 64, 489-528. https://onlinelibrary.wiley.com/journal/17446570

q3 · i0 · quant-synthesis · r2

Meta-analytic moderator analysis across 14 active-method comparison samples (N = 832); the comparison group "learned more than the simulation game group" with d = −.19, a negligible printed effect size.

"the comparison group learned more than the simulation game group when they were taught with active instructional methods (d =− .19)."

Traci Sitzmann 2011 (2)

Traci Sitzmann. (2011). A Meta-Analytic Examination of the Instructional Effectiveness of Computer-Based Simulation Games. Personnel Psychology, 64, 489-528. https://onlinelibrary.wiley.com/journal/17446570

q3 · i2 · quant-synthesis · r2

Meta-analytic moderator analysis across 18 passive-method comparison samples (N = 970) and the no-instruction category (25 samples, N = 1,844); the QB was significant (84.48), and the largest effect was d = .61 when the comparison group received no instruction.

"However, the simulation game group learned more than the comparison group when the comparison group was taught with passive instructional methods (d = .38) or a combination of lecture and active instructional methods (d = .38). In addition, the effect size was largest when the comparison group did not receive instruction as a substitute for the instruction received in the simulation game (d = .61)."

Discussion

Page metadata
Field Value
type claim
id active-comparison-instruction-reverses-simulation-game-advantage
title The advantage of simulation games shrinks or reverses when the comparison group learns via active instructional methods
description The advantage of simulation games shrinks or reverses when the comparison group learns via active instructional methods
status review
evidence_strength moderate
newest_evidence 2011
source_checked 2026-10-20
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 2 — traci-sitzmann-2011, traci-sitzmann-2011-2

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