AR could add information to improve the audience experience in sport¶
Claim · All claims
Evidence · 1 study · reviewr?·q2
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Additional information added via AR could improve the audience experience. → Pooya Soltani 2020
Evidence¶
Pooya Soltani 2020¶
Pooya Soltani, Antoine H.P. Morice. (2020). Augmented reality tools for sports education and training. Computers and Education. https://doi.org/10.1016/j.compedu.2020.103923
q2 · i? · review · r?
Narrative review conclusion regarding the spectator and customer roles: "Additional information could also be added to improve the audience experience". The review prints no effect size for this outcome.
"Additional information could also be added to improve the audience experience."
Discussion¶
Related Claims¶
- Supplementary examples in an instructional film significantly improve learning, with diminishing returns as example number increases — related
- Duplicating readers' experiences helps young writers revise descriptive writing to meet readers' informational needs — related
- Different AR approaches might be used for learning and providing feedback in sports training — related
Page metadata
| Field | Value |
|---|---|
status |
review |
generated |
by process:wiki-ingest on 2026-10-30 |
trust |
unverified — no one has confirmed this page's content |
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