Different AR approaches might be used for learning and providing feedback in sports training¶
Claim · All claims
Evidence · 1 study · reviewr?·q2
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? The review concludes that different AR approaches might be used for learning and providing feedback in sport. → Pooya Soltani 2020
Evidence¶
Pooya Soltani 2020¶
Pooya Soltani, Antoine H.P. Morice. (2020). Augmented reality tools for sports education and training. Computers and Education. https://doi.org/10.1016/j.compedu.2020.103923
q2 · i? · review · r?
Narrative review synthesizing studies from Pubmed, Scopus, Web of Science, and SportDiscus. The authors report that "different AR approaches might be used for learning and providing feedback", a hedged synthesis-level conclusion without pooled effect sizes.
"Our results showed that different AR approaches might be used for learning and providing feedback."
Discussion¶
Related Claims¶
- Sports and healthcare dominate the application domains of ILE-based psychomotor training — related
- Rationales for using EMME differ systematically by task domain: sports studies emphasize quiet-eye strategy, medical studies strategy plus attention guidance, and STEM studies more often social mechanisms — related
- AR could add information to improve the audience experience in sport — related
- ITS for psychomotor skills cluster in medicine, with sport second and other domains marginal — related
Page metadata
| Field | Value |
|---|---|
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review |
generated |
by process:wiki-ingest on 2026-10-30 |
trust |
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