Claims

An augmented-reality CPR training application did not improve CPR quality compared with a standard audio-visual feedback manikin

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The AR CPR training application did not improve chest compression rate and depth compared with the standard audio-visual feedback manikin in healthcare providers. → Sabery Mahdieh 2026

Evidence

Sabery Mahdieh 2026

Sabery Mahdieh, Batooli Zahra, Sabbarifard Ebrahim, Ghaffari Faezeh. (2026). Simulation-based feedback systems in cardiopulmonary resuscitation training: a scoping review. BMC Emergency Medicine. https://doi.org/10.1186/s12873-026-01553-4

q2 · i? · review · r2

The review reports, citing Leary et al. (2020), a comparison of an AR CPR training application (CPReality) with a standard AV feedback manikin in healthcare providers; the AR system had slightly higher compression rates but lower depths, and both methods yielded low percentages within guideline recommendations.

"The AR CPR training application did not improve CPR quality compared to the standard audio-visual feedback manikin in terms of chest compression rate and depth."

Discussion

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generated by process:wiki-ingest on 2026-10-31
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