Game structures, role playing, and the physical environment are identified as factors shaping students' thinking in AR game play¶
Claim · All claims
Evidence · 1 study · designr?·q1
Currency · newest study 2007 · not yet checked against its sources · not reviewed by a person
Subclaims¶
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q1 i? The study investigates how game structures affect students' thinking, the impact of role playing on learning, and the role of the physical environment in shaping learning. → Squire 2007
Evidence¶
Squire 2007¶
Squire, K.D., Jan, M. (2007). Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers. J Sci Educ Technol 16, 5–29. https://doi.org/10.1007/s10956-006-9037-z
q1 · i? · design · r?
The abstract states these as the study's research questions rather than reporting tested results; the available preview text prints no findings for these factors, so this is recorded as the article's stated investigative focus.
"We investigate whether augmented reality games on handhelds can be used to engage students in scientific thinking (particularly argumentation), how game structures affect students' thinking, the impact of role playing on learning, and the role of the physical environment in shaping learning."
Discussion¶
Related Claims¶
- Guided play outperforms direct instruction or free play on a few early-childhood outcomes, with no reliable difference on most others, in one meta-analysis — related
- Students in Playworks schools reported better behavior and attention in class after sports, games, and play — related
- The authors of three case studies (roughly 28 students) argue that a place-based augmented reality game, Mad City Mystery, holds potential for engaging students in scientific argumentation — related
- The review reports that role-playing exercises significantly enhanced students' 21st-century skills including communication, collaboration, and critical thinking — related
- Specific game features scaffold scientific thinking in ways the authors claim are non-existent in most inquiry-based learning environments — related
- Augmented reality and QR-code mobile systems enable context-aware language learning in designated physical zones — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
ar-game-structure-role-environment-shape-thinking |
title |
Game structures, role playing, and the physical environment are identified as factors shaping students' thinking in AR game play |
description |
Game structures, role playing, and the physical environment are identified as factors shaping students' thinking in AR game play |
status |
review |
evidence_strength |
weak |
newest_evidence |
2007 |
generated |
by process:wiki-ingest on 2026-10-15 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — squire-2007 |
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