Claims

Augmented reality and QR-code mobile systems enable context-aware language learning in designated physical zones

Claim · All claims
Evidence · 1 study (2 entries) · review r2 · q2
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? A handheld augmented-reality English learning system using QR codes let students explore a map and retrieve context-aware learning material wirelessly while visiting learning zones. → Jaeseok Yang 2013 q2 i? Ambient intelligence systems such as SESIL provide an augmented reality environment supporting L2 reading and writing practices in smart classrooms. → Jaeseok Yang 2013 (2)

Evidence

Jaeseok Yang 2013

Jaeseok Yang. (2013). Mobile Assisted Language Learning: Review of the Recent Applications of Emerging Mobile Technologies. English Language Teaching, 6(7). https://doi.org/10.5539/elt.v6n7p19

q2 · i? · review · r2

The review reports Liu, Tan, and Chu's (2010) demonstration of a QR-code and augmented-reality-supported mobile English learning system in which students decrypted QR codes at learning zones to retrieve "context-aware learning material wirelessly". No effect size is printed.

"Those QR codes included the linked information for students so that they explored the map on the mobile phone while visiting designated learning zones by decrypting QR codes. Then the students sent the information to the main server for retrieving context-aware learning material wirelessly."

Jaeseok Yang 2013 (2)

Jaeseok Yang. (2013). Mobile Assisted Language Learning: Review of the Recent Applications of Emerging Mobile Technologies. English Language Teaching, 6(7). https://doi.org/10.5539/elt.v6n7p19

q2 · i? · review · r2

The review reports Leonidis et al.'s (2012) claim that the SESIL ambient-intelligence system "provides an augmented reality environment to support L2 reading and writing practices" in classroom contexts. No effect size is printed.

"They argue the system, SESIL, provides an augmented reality environment to support L2 reading and writing practices."

Discussion

Page metadata
Field Value
type claim
id ar-qr-codes-context-aware-language-learning
title Augmented reality and QR-code mobile systems enable context-aware language learning in designated physical zones
description Augmented reality and QR-code mobile systems enable context-aware language learning in designated physical zones
status review
evidence_strength weak
newest_evidence 2013
generated by process:wiki-ingest on 2026-09-27
trust unverified — no one has confirmed this page's content
sources 2 — jaeseok-yang-2013, jaeseok-yang-2013-2

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