First-generation AR games produced strong collaboration within teams but limited or non-existent collaboration between teams¶
Claim · All claims
Evidence · 1 study · designr2·q2
Currency · newest study 2004 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? In first-generation AR games, collaboration within groups was strong and successful while collaboration between groups was limited or non-existent. → Klopfer 2004
Evidence¶
Klopfer 2004¶
Klopfer, E., Perry, J., Squire, K., & Jan, M.-F. (2004). Collaborative Learning through Augmented Reality Role Playing. https://doi.org/10.3115/1149293.1149333
q2 · i? · design · r2
Design-narrative analysis of classroom runs of Environmental Detectives, including a suburban high school environmental science class and a private all-girls high school chemistry class in the Boston metropolitan area. The authors report that "collaboration within the teams was quite strong" while "Evidence of collaboration between teams of students is sparser."
"While the collaboration within groups was strong and successful in the first generation AR games, the collaboration between groups was limited or non-existent"
Discussion¶
Related Claims¶
- Role-based information asymmetry with infrared beaming encourages cross-team information exchange and collaborative discussion
- Collaborative location-based games design was implemented within a formal classroom aligned to the Norwegian national competency framework — related
- All teams showed divergent-then-convergent idea improvement patterns across prototyping sessions — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
ar-gen1-strong-within-team-weak-between-team-collaboration |
title |
First-generation AR games produced strong collaboration within teams but limited or non-existent collaboration between teams |
description |
First-generation AR games produced strong collaboration within teams but limited or non-existent collaboration between teams |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2004 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — klopfer-2004 |
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