Collaborative location-based games design was implemented within a formal classroom aligned to the Norwegian national competency framework¶
Claim · All claims
Evidence · 1 study · designr?·q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Students in a history class worked in groups through three phases (game design, playing another group's game, producing a media product) using a location-based game authoring tool, with activities aligned to the national curriculum. → Nancy Law 2018
Evidence¶
Nancy Law 2018¶
Nancy Law, Carolyn P. Rose, Ulrike Cress & Sten Ludvigsen. (2018). Different technologies, methodologies and epistemologies—is CSCL a community or communities? Intern. J. Comput.-Support. Collab. Learn. https://doi.org/10.1007/s11412-018-9280-3
q2 · i? · design · r?
Design-based study by Wake, Guribye and Wasson in a formal classroom, using videos, interviews and student generated artifacts as data collection methods, per the editorial's description of the study design.
"The learning activities were carefully choreographed in close collaboration with the class teacher, who taught history. The theme chosen for the game design activity was Bergen 's history during World War II"
Discussion¶
Related Claims¶
- Children develop locative literacy through informal collaborative digital mapping with family members using Google Earth
- First-generation AR games produced strong collaboration within teams but limited or non-existent collaboration between teams — related
- Role-based information asymmetry with infrared beaming encourages cross-team information exchange and collaborative discussion — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
location-based-games-design-formal-classroom |
title |
Collaborative location-based games design was implemented within a formal classroom aligned to the Norwegian national competency framework |
description |
Collaborative location-based games design was implemented within a formal classroom aligned to the Norwegian national competency framework |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2018 |
generated |
by process:wiki-ingest on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — nancy-law-2018 |
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