AR applications have a medium positive pooled effect (ES = 0.517) on students' academic achievement compared with traditional learning methods¶
Claim · All claims
Evidence · 1 study · quant-synthesisr2·q3
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Across 16 experimental studies, AR-supported learning environments produced a medium positive pooled effect size of 0.517 under the random-effects model on academic achievement. → Ozdemir M. 2018
Evidence¶
Ozdemir M. 2018¶
Ozdemir M., Sahin C., Arcagok S., & Demir M. K. (2018). The effect of augmented reality applications in learning process: A meta-analysis study. Eurasian Journal of Educational Research, 74, 165-186. https://doi.org/10.14689/ejer.2018.74.9
q3 · i? · quant-synthesis · r2
Meta-analysis of 16 experimental studies (2007-2017, SSCI journals) comparing AR experimental groups with traditional-method control groups; effect sizes pooled under a random-effects model. The article reports "the effect value was found to be .517" with a 95% CI of .259 to 0.775, classified as a medium effect.
"In this respect, when the 16 studies comparing the effect of a learning environment supported by AR and the effect of a traditional learning environment not supported by AR on academic success were analyzed according to the Random-Effects Model, the upper and lower limits of a 95 confidence interval turned out to be 0.775 and .259, respectively, and the effect value was found to be .517."
Discussion¶
Related Claims¶
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- A meta-analysis of three differentiated-instruction studies reports a pooled effect of 0.729 on academic achievement whose 95% confidence interval (−3.66 to 5.12) spans zero — related
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