Claims

Digital story applications have a high positive average effect on students' academic achievement compared to other teaching methods (ES = 0.750)

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q3 · i2 medium
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i2 Across 94 effect sizes from 45 studies, lessons taught with digital story applications show an average effect size of 0.750 on students' academic achievement, in favor of the experimental group. → Nurullah Sahin and İsmail Coban 2020

Evidence

Nurullah Sahin and İsmail Coban 2020

Nurullah Sahin and İsmail Coban. (2020). The effect of digital story applications on students' academic achievement: A meta-analysis study. African Educational Research Journal, Special Issue 8(3), S62-S75. https://eric.ed.gov/?id=EJ1274516

q3 · i2 · quant-synthesis · r2

Meta-analysis of 94 effect sizes from 45 experimental studies comparing digital story lessons with other teaching methods, analyzed with CMA software under a random effects model. The average effect size was 0.750 (SE 0.057), with a 95% CI of 0.637 to 0.862, described as "a high impact on increasing students' academic achievements".

"When Table 4 is examined, as a result of the analysis performed according to random effects model, the average effect size value was calculated as 0.750 and the standard error was calculated as 0.057."

Discussion

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