Claims

Attention is the most frequently assessed learning construct in IVR eye-tracking research, while motivation, self-regulation, and immersion are unexamined

Claim · All claims
Evidence · 1 study (2 entries) · quant-synthesis r2 · q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Across 38 studies, attention was the most frequently assessed construct (19 studies, 43%), followed by visual strategy (11, 25%), social attention (6, 14%), cognitive load (5, 11%), emotion (2, 5%), and usability (1, 2%). → Lee 2026 q2 i? No reviewed studies examined motivation, self-regulation, or immersion via eye tracking in IVR. → Lee 2026 (2)

Evidence

Lee 2026

Lee, J. Y., Moon, J., Paas, F., Cho, M., Darejeh, A., Holmer, S., & Ayres, P. (2026). Validity of Eye-Tracking Measures in Immersive Virtual Reality: Using Cognitive Theories of Learning. Educational Psychology Review. https://doi.org/10.1007/s10648-026-10186-9

q2 · i? · review · r2

Construct-frequency analysis in the review's Results (RQ1, Table 3) across 38 studies, of which 32 (85%) investigated a single construct. The review reports "Attention was the most frequently assessed construct (19 studies, 43%)."

"Attention was the most frequently assessed construct (19 studies, 43%), followed by visual strategy (11, 25%), social attention (6, 14%), cognitive load (5, 11%), emotion (2, 5%), and usability (1, 2%)."

Lee 2026 (2)

Lee, J. Y., Moon, J., Paas, F., Cho, M., Darejeh, A., Holmer, S., & Ayres, P. (2026). Validity of Eye-Tracking Measures in Immersive Virtual Reality: Using Cognitive Theories of Learning. Educational Psychology Review. https://doi.org/10.1007/s10648-026-10186-9

q2 · i? · quant-synthesis · r2

Null-coverage finding from the RQ1 construct tally in Results. The review attributes the absence of self-regulation studies to underdeveloped cognitive and metacognitive scaffolding in current IVR environments, and suggests immersion may have been implicitly assumed rather than measured.

"No studies examined motivation, self-regulation, or immersion."

Discussion

Page metadata
Field Value
type claim
id attention-most-assessed-ivr-eye-tracking-construct
title Attention is the most frequently assessed learning construct in IVR eye-tracking research, while motivation, self-regulation, and immersion are unexamined
description Attention is the most frequently assessed learning construct in IVR eye-tracking research, while motivation, self-regulation, and immersion are unexamined
status review
evidence_strength moderate
newest_evidence 2026
generated by process:wiki-ingest on 2026-10-22
trust unverified — no one has confirmed this page's content
sources 2 — lee-2026, lee-2026-2

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