IVR eye-tracking studies commonly use small samples, adult participants, professional-domain tasks, and default vendor hardware and software configurations¶
Claim · All claims
Evidence · 1 study (2 entries) · reviewr2·q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? The majority of reviewed studies (22, 58%) involved sample sizes of fewer than 45 participants, and most samples (28, 74%) consisted of young adults or adults. → Lee 2026
q2 i? Most studies (29, 91%) were conducted in professional domains such as medicine, healthcare, or police training, and many relied on default vendor configurations, with 15 studies (39%) not specifying eye-tracking software. → Lee 2026 (2)
Evidence¶
Lee 2026¶
Lee, J. Y., Moon, J., Paas, F., Cho, M., Darejeh, A., Holmer, S., & Ayres, P. (2026). Validity of Eye-Tracking Measures in Immersive Virtual Reality: Using Cognitive Theories of Learning. Educational Psychology Review. https://doi.org/10.1007/s10648-026-10186-9
q2 · i? · review · r2
Methodological characteristics analysis (RQ4, Table 6) across the 38 reviewed studies. The review reports "The majority of studies (22, 58%) involved sample sizes of fewer than 45 participants" and notes small sample sizes are common, possibly reflecting practical constraints of IVR research.
"The majority of studies (22, 58%) involved sample sizes of fewer than 45 participants. Most participant samples (28, 74%) consisted of young adults or adults."
Lee 2026 (2)¶
Lee, J. Y., Moon, J., Paas, F., Cho, M., Darejeh, A., Holmer, S., & Ayres, P. (2026). Validity of Eye-Tracking Measures in Immersive Virtual Reality: Using Cognitive Theories of Learning. Educational Psychology Review. https://doi.org/10.1007/s10648-026-10186-9
q2 · i? · review · r2
Domain and equipment analysis in RQ4 (Table 6). The review also reports that "A significant number of studies (15 studies, 39%) did not specify the software used," and that HTC VIVE HMDs with built-in eye trackers were the most common systems, suggesting reliance on default vendor configurations.
"29 studies (91%) were conducted in professional domains such as medicine, healthcare, or police training."
Discussion¶
Related Claims¶
- Attention is the most frequently assessed learning construct in IVR eye-tracking research, while motivation, self-regulation, and immersion are unexamined — related
- Overall validity of eye-tracking measures of learning in IVR is limited, averaging 1.93 of 4, with data quality the weakest component — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
ivr-eye-tracking-methodological-characteristics |
title |
IVR eye-tracking studies commonly use small samples, adult participants, professional-domain tasks, and default vendor hardware and software configurations |
description |
IVR eye-tracking studies commonly use small samples, adult participants, professional-domain tasks, and default vendor hardware and software configurations |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-22 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — lee-2026, lee-2026-2 |
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