An audio-augmented toy produced significantly longer cooperative play than the same toy without augmentation in triads of 6- to 11-year-olds¶
Claim · All claims
Evidence · 1 study · causalr2·q3·i3large
Currency · newest study 2014 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i3 Children playing with the augmented Knights' Castle spent significantly more time in cooperative play than those with the non-augmented version (planned comparison F(1, 14) = 4.47, p < 0.05, η2 = 0.24). → Yuill N 2014
Evidence¶
Yuill N 2014¶
Yuill N, Hinske S, Williams SE and Leith G (2014) How getting noticed helps getting on: successful attention capture doubles children's cooperative play. Front. Psychol. 5:418. https://doi.org/10.3389/fpsyg.2014.00418
q3 · i3 · causal · r2
Study 1: video data of 48 6- to 11-year-olds randomly allocated to triads with the augmented (AKC) or non-augmented (KC) playset; MANOVA of play durations showed "a significant interaction between play category and toy type, [ F(2, 28) = 10.50, p < 0.001, 05, η2 = 0.43]" and the planned comparison yielded η2 = 0.24. The discussion reports cooperative play was "more than double the length of time".
"a planned comparison supported the hypothesis that cooperative play would be more common for AKC than KC, [ F(1, 14) = 4.47, p < 0.05, η2 = 0.24], observed power of 0.51"
Discussion¶
Related Claims¶
- The augmentation effect on cooperative play replicated in Study 2, with a large playset-by-behavior interaction and no overlap in confidence intervals — related
- Attention bids were significantly more likely to succeed with the augmented toy (68% vs 52% success) — related
- Groups with the augmented toy used more balanced narrative roles, with more narrator and fewer metanarrator utterances — related
- Joint narratives after augmented play were rated more creative, and per-child creativity correlated with cooperative play (r = 0.72) and negatively with parallel play — related
- The review reports that minimal-group categorization produces in-group favoritism in resource allocation, cooperation, prosocial behavior, and evaluation — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
audio-augmented-toy-doubles-cooperative-play-study1 |
title |
An audio-augmented toy produced significantly longer cooperative play than the same toy without augmentation in triads of 6- to 11-year-olds |
description |
An audio-augmented toy produced significantly longer cooperative play than the same toy without augmentation in triads of 6- to 11-year-olds |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2014 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — yuill-n-2014 |
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