Claims

Kindergarten students taught English vocabulary through authentic childhood games achieve significantly higher post-test scores than students taught through traditional methods

Claim · All claims
Evidence · 1 study · causal r1 · q3
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? After six weeks, the experimental group taught through authentic childhood games scored significantly higher on the achievement test than the control group taught through traditional methods (t=7,352, p<0.05). → Hursen 2016

Evidence

Hursen 2016

Hursen, C., & Salaz, D. (2016). Investigating the effects of authentic childhood games in teaching English. Cypriot Journal of Educational Science. 11(2), 58-62. http://sproc.org/ojs/index.php/cjes/

q3 · i? · causal · r1

Independent samples t-test on post-test scores of 43 kindergarten students (22 experimental, 21 control) after a 6-week intervention. Experimental group M=89.17 (sd=8,73) versus control M=62.16 (sd=14,73); "there was a significant difference (t=7,352, p<0.05)".

"While both groups pre-test results showed that there weren’t any significant difference (t=.523, p>0.05), the post-test results showed that there was a significant difference (t=7,352, p<0.05) between both groups."

Discussion

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