Classroom board-game play improved inhibition in first grade but not in grades two to six, where inhibition and flexibility improved in both groups¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr2·q3
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? In the first-grade sample, inhibition time-group effects were found, with average reaction time reducing in the experimental group but increasing in the control group. → Nuria Vita-Barrull 2024
q3 i? In grades two to six, no time, group or time-group effects were found on inhibition errors or efficiency, and flexibility efficiency improved in both groups. → Nuria Vita-Barrull 2024 (2)
Evidence¶
Nuria Vita-Barrull 2024¶
Nuria Vita-Barrull, Verónica Estrada-Plana, Jaume March-Llanes, Pablo Sotoca-Orgaz, Núria Guzmán, Rosa Ayesa, Jorge Moya-Higueras. (2024). Do you play in class? Board games to promote cognitive and educational development in primary school: A cluster randomized controlled trial. Learning and Instruction, 93. https://doi.org/10.1016/j.learninstruc.2024.101946
q3 · i? · causal · r2
Mixed-model analysis of the first-grade subsample of the cluster-randomised trial. Play-group inhibition reaction time fell from 155.16 to 38.36 while the control rose from −15.46 to 179.71, a significant time-group effect.
"Also, inhibition time-group effects were found in this sample (F = 13.01; p = 0.00). The average reaction time reduced in the experimental group but increased in the control group."
Nuria Vita-Barrull 2024 (2)¶
Nuria Vita-Barrull, Verónica Estrada-Plana, Jaume March-Llanes, Pablo Sotoca-Orgaz, Núria Guzmán, Rosa Ayesa, Jorge Moya-Higueras. (2024). Do you play in class? Board games to promote cognitive and educational development in primary school: A cluster randomized controlled trial. Learning and Instruction, 93. https://doi.org/10.1016/j.learninstruc.2024.101946
q3 · i? · causal · r2
Mixed-model analysis of the second-to-sixth-grade subsample of the cluster-randomised trial. Inhibition error and efficiency measures showed no effects, and flexibility efficiency improved in both the play and control groups, so no group advantage.
"No time, group or time-group effects were found on the percentage of errors or the inhibition efficiency. In the flexibility task, only a significant effect was seen on efficiency, which improved in both groups (F = 13.36; p = 0.00)."
Discussion¶
Related Claims¶
- The board-game group showed greater pre-post improvement than controls in reading fluency, maths fluency and calculus in grades two to six — related
- Playing modern board games in class produced greater pre-post improvement in working-memory updating than regular classes, in both first-grade and second-to-sixth-grade samples — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
board-games-inhibition-grade-dependent |
title |
Classroom board-game play improved inhibition in first grade but not in grades two to six, where inhibition and flexibility improved in both groups |
description |
Classroom board-game play improved inhibition in first grade but not in grades two to six, where inhibition and flexibility improved in both groups |
status |
review |
evidence_strength |
mixed |
newest_evidence |
2024 |
generated |
by process:wiki-ingest on 2026-10-22 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — nuria-vita-barrull-2024, nuria-vita-barrull-2024-2 |
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