Claims

Inhibition ability significantly decreased after playing casual games

Claim · All claims
Evidence · 1 study · causal r2 · q3 · i3 large
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i3 Inhibition ability significantly decreased from pretest to posttest in the casual game condition, a large effect (Cohen's d = 0.81). → Sora Chi-Fang Huang 2026

Evidence

Sora Chi-Fang Huang 2026

Sora Chi-Fang Huang, Zhi-Hong Chen, Yu-Tzu Lin. (2026). Enhancing inhibition ability through situational training games: effectiveness, motivation and experience. Education Tech Research Dev 74. https://doi.org/10.1007/s11423-026-10593-3

q3 · i3 · causal · r2

Paired-sample t-test within the casual game condition (n = 38) on Trail Making Test scores. The test showed a large effect size, Cohen’s d = 0.81 (t (37) = 4.98, p < .001).

"for the casual game condition, inhibition ability significantly decreased from pretest (M = 0.63, SD = 0.21) to posttest (M = 0.54, SD = 0.22), t (37) = 4.98, p < .001, Cohen’s d = 0.81, power = 1.00, showing a large effect size."

Discussion

Page metadata
Field Value
type claim
id casual-games-decrease-inhibition
title Inhibition ability significantly decreased after playing casual games
description Inhibition ability significantly decreased after playing casual games
status review
evidence_strength moderate
newest_evidence 2026
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — sora-chi-fang-huang-2026

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