Claims

Coherence scores decreased after game training for both novices and advanced learners

Claim · All claims
Evidence · 1 study · design r2 · q2
Currency · newest study 2011 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The coherence measure showed a decrease after training with the game for both novices and advanced learners, which was significant for advanced learners and weakly significant for novices. → Wouters 2011

Evidence

Wouters 2011

Wouters, P., van der Spek, E. D., & van Oostendorp, H. (2011). Measuring learning in serious games: A case study with structural assessment. Educational Technology Research and Development, 59(6), 741–763. https://doi.org/10.1007/s11423-010-9183-0

q2 · i? · design · r2

Related-samples Wilcoxon tests on coherence scores from 19 participants. The article reports the novices' decrease was "weakly significant" (Z = -1.82, p = .069) while the decrease "was significant for the advanced learners" (Z = -2.19).

"For novices the decrease in coherence after the game was weakly significant ( Z =- 1.82, p was .069), while the decrease was significant for the advanced learners ( Z =- 2.19, p\ .05)."

Discussion

Page metadata
Field Value
type claim
id coherence-decrease-after-training
title Coherence scores decreased after game training for both novices and advanced learners
description Coherence scores decreased after game training for both novices and advanced learners
status review
evidence_strength moderate
newest_evidence 2011
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — wouters-2011

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