Claims

In collaborative MAR play, children show positive collaboration quality on all measured dimensions except time management

Claim · All claims
Evidence · 1 study (2 entries) · causal r1 · q2
Currency · newest study 2020 · checked against its sources 2026-10-29 (automated, 2 of 2 entries) · not reviewed by a person
Design limits · López-Faican 2020 (2): no comparison group (read from the study by two models, 2026-10-29)

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? All collaboration-quality dimensions (mutual understanding, dialogue management, information pooling, consensus, task division, technical coordination, reciprocal interaction, task orientation) differed significantly from neutral except time management (one-sample t, p = 0.272 for time management). → López-Faican 2020 q2 i? Task orientation was the highest-rated dimension, with 95% of children actively participating in the search for the solution. → López-Faican 2020 (2)

Evidence

López-Faican 2020

López-Faican, L.; Jaén Martínez, FJ. (2020). EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children. Computers & Education. https://doi.org/10.1016/j.compedu.2020.103814

q2 · i? · design · r2

One-sample t-tests on the Meier, Spada and Rummel collaboration rubric applied to the collaborative mode of the paired-children study. Table 7 reports means such as technical coordination 0.88 and individual task orientation 1.30, all significant vs neutral except time management (mean 0.13, p = 0.272), because the design included no time limit.

"The results show that all the parameters, except for time management, present a significant statistical difference with respect to the neutral value (0), which leads to rejecting the null hypotheses H0h, H0i, H0j, H0k, H0l, H0n, H0o, H0p and accepting H0m."

López-Faican 2020 (2)

López-Faican, L.; Jaén Martínez, FJ. (2020). EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children. Computers & Education. https://doi.org/10.1016/j.compedu.2020.103814

q2 · i? · causal · r1

Observational rubric scoring of the 19 pairs during the collaborative mode. Other printed levels include mutual understanding good for 58% and very good for 11%, orderly and fluid communication for 75%, equitable task division for 59%, and successful synchronization of features for 78% of children.

"the parameter with the highest results is the Orientation of individual tasks (P2Obs9), since 95% of the children participated active ly in the search for the solution to end the game."

Discussion

Page metadata
Field Value
type claim
id collaborative-mar-quality-dimensions
title In collaborative MAR play, children show positive collaboration quality on all measured dimensions except time management
description In collaborative MAR play, children show positive collaboration quality on all measured dimensions except time management
status review
evidence_strength moderate
newest_evidence 2020
source_checked 2026-10-29
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 2 — lópez-faican-2020, lópez-faican-2020-2

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