In collaborative MAR play, children show positive collaboration quality on all measured dimensions except time management¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr1·q2
Currency · newest study 2020 · checked against its sources 2026-10-29 (automated, 2 of 2 entries) · not reviewed by a person
Design limits · López-Faican 2020 (2): no comparison group (read from the study by two models, 2026-10-29)
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? All collaboration-quality dimensions (mutual understanding, dialogue management, information pooling, consensus, task division, technical coordination, reciprocal interaction, task orientation) differed significantly from neutral except time management (one-sample t, p = 0.272 for time management). → López-Faican 2020
q2 i? Task orientation was the highest-rated dimension, with 95% of children actively participating in the search for the solution. → López-Faican 2020 (2)
Evidence¶
López-Faican 2020¶
López-Faican, L.; Jaén Martínez, FJ. (2020). EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children. Computers & Education. https://doi.org/10.1016/j.compedu.2020.103814
q2 · i? · design · r2
One-sample t-tests on the Meier, Spada and Rummel collaboration rubric applied to the collaborative mode of the paired-children study. Table 7 reports means such as technical coordination 0.88 and individual task orientation 1.30, all significant vs neutral except time management (mean 0.13, p = 0.272), because the design included no time limit.
"The results show that all the parameters, except for time management, present a significant statistical difference with respect to the neutral value (0), which leads to rejecting the null hypotheses H0h, H0i, H0j, H0k, H0l, H0n, H0o, H0p and accepting H0m."
López-Faican 2020 (2)¶
López-Faican, L.; Jaén Martínez, FJ. (2020). EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children. Computers & Education. https://doi.org/10.1016/j.compedu.2020.103814
q2 · i? · causal · r1
Observational rubric scoring of the 19 pairs during the collaborative mode. Other printed levels include mutual understanding good for 58% and very good for 11%, orderly and fluid communication for 75%, equitable task division for 59%, and successful synchronization of features for 78% of children.
"the parameter with the highest results is the Orientation of individual tasks (P2Obs9), since 95% of the children participated active ly in the search for the solution to end the game."
Discussion¶
Related Claims¶
- In a 2x2 experiment on jigsaw dyads, the implicit gaze awareness tool affected dialogue processes much more than the explicit pedagogical conversational agent, which compensated when gaze awareness was absent — related
- Gaze feedback and PCA suggestions show no interaction effect on the collaborative process ratings — related
- A successful coordination/high learning-gain correlation appears only for learners receiving both visible gaze feedback and PCA suggestions — related
- Merging different technical understandings of Minecraft items into shared nomenclature enabled parallel division of building work (Extract 2) — a narrower finding that bears on this claim
- Gaze feedback and PCA suggestions interact on proportional learning gains, with synergy favoring the visible-gaze/visible-agent condition — related
- Visible real-time gaze feedback improves collaborative-process coordination, especially information pooling, in dyadic knowledge integration tasks — related
- PCA metacognitive suggestions improve consensus reaching, task division and reciprocal interaction during collaboration — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
collaborative-mar-quality-dimensions |
title |
In collaborative MAR play, children show positive collaboration quality on all measured dimensions except time management |
description |
In collaborative MAR play, children show positive collaboration quality on all measured dimensions except time management |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2020 |
source_checked |
2026-10-29 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — lópez-faican-2020, lópez-faican-2020-2 |
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