Claims

A competition environment increases learners' motivation toward the instructional game

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Participants in the competition group reported higher motivation on the IMMS than the control group. → Nergiz Ercil Cagiltay 2015

Evidence

Nergiz Ercil Cagiltay 2015

Nergiz Ercil Cagiltay, Erol Ozcelik, Nese Sahin Ozcelik. (2015). The effect of competition on learning in games. Computers & Education. https://doi.org/10.1016/j.compedu.2015.04.001

q3 · i? · causal · r2

Independent-samples t-test on the Turkish IMMS (36 items, four ARCS subscales) administered after game play; the competition group "had higher motivation than ones in the control group" (M = 136.26 vs 129.76, t(140) = 2.09, p = .04).

"It was found that the participants in the competition group ( M ¼ 136.26, SD ¼ 18.94) had higher motivation than ones in the control group (M ¼ 129.76, SD ¼ 18.03), t(140) ¼/C0 2.09, p ¼ .04."

Discussion

Page metadata
Field Value
type claim
id competition-increases-motivation-imms
title A competition environment increases learners' motivation toward the instructional game
description A competition environment increases learners' motivation toward the instructional game
status review
evidence_strength moderate
newest_evidence 2015
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — nergiz-ercil-cagiltay-2015

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