Claims

Adding a real-time competition environment to a serious game improves learners' post-test scores

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Undergraduate students who played the competition version of the database-modeling game scored significantly higher on the post-test than the control group. → Nergiz Ercil Cagiltay 2015

Evidence

Nergiz Ercil Cagiltay 2015

Nergiz Ercil Cagiltay, Erol Ozcelik, Nese Sahin Ozcelik. (2015). The effect of competition on learning in games. Computers & Education. https://doi.org/10.1016/j.compedu.2015.04.001

q3 · i? · causal · r2

Independent-samples t-test comparing post-test scores of 142 undergraduates randomly assigned to competition or control versions of an ER-diagram serious game; the competition group "performed better in the post-test than the control group" (M = 24.47 vs 20.92, t(140) = 2.51, p = .01).

"The results indicated that the competition group ( M ¼ 24.47,SD ¼ 8.93) performed better in the post-test than the control group ( M ¼ 20.92, SD ¼ 7.81), t(140) ¼/C0 2.51, p ¼ .01."

Discussion

Page metadata
Field Value
type claim
id competition-improves-post-test-serious-game
title Adding a real-time competition environment to a serious game improves learners' post-test scores
description Adding a real-time competition environment to a serious game improves learners' post-test scores
status review
evidence_strength moderate
newest_evidence 2015
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — nergiz-ercil-cagiltay-2015

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