Adding a real-time competition environment to a serious game improves learners' post-test scores¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Undergraduate students who played the competition version of the database-modeling game scored significantly higher on the post-test than the control group. → Nergiz Ercil Cagiltay 2015
Evidence¶
Nergiz Ercil Cagiltay 2015¶
Nergiz Ercil Cagiltay, Erol Ozcelik, Nese Sahin Ozcelik. (2015). The effect of competition on learning in games. Computers & Education. https://doi.org/10.1016/j.compedu.2015.04.001
q3 · i? · causal · r2
Independent-samples t-test comparing post-test scores of 142 undergraduates randomly assigned to competition or control versions of an ER-diagram serious game; the competition group "performed better in the post-test than the control group" (M = 24.47 vs 20.92, t(140) = 2.51, p = .01).
"The results indicated that the competition group ( M ¼ 24.47,SD ¼ 8.93) performed better in the post-test than the control group ( M ¼ 20.92, SD ¼ 7.81), t(140) ¼/C0 2.51, p ¼ .01."
Discussion¶
Related Claims¶
- Gamification has small positive effects on cognitive, motivational and behavioral learning outcomes — a broader claim this one bears on
- CS students who learned CT concepts through the iThinkSmart VR game-based application demonstrated significantly better CT competency scores than students in the control group — related
- A competition environment increases learners' motivation toward the instructional game — related
- Path analysis supports an indirect path from competition through motivation and in-game accuracy to post-test scores — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
competition-improves-post-test-serious-game |
title |
Adding a real-time competition environment to a serious game improves learners' post-test scores |
description |
Adding a real-time competition environment to a serious game improves learners' post-test scores |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2015 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — nergiz-ercil-cagiltay-2015 |
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