Educational computer games are effective for vocabulary acquisition in foreign language learning, per a systematic review of six studies¶
Claim · All claims
Evidence · 1 study · reviewr2·q2
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? A systematic review of six in-depth studies found that computer games, especially educational ones, are effective in vocabulary acquisition in foreign language learning. → Blanka KLIMOVA 2017
Evidence¶
Blanka KLIMOVA 2017¶
Blanka KLIMOVA, Jaroslav KACETL. (2017). Efficacy of Computer Games on Language Learning. TOJET: The Turkish Online Journal of Educational Technology, 16(4). https://eric.ed.gov/?id=EJ1160637
q2 · i? · review · r2
Systematic review (Web of Science, ScienceDirect, Scopus, Springer; 2010–October 2016) selecting six studies for in-depth analysis, mostly on vocabulary acquisition assessed by vocabulary recall tests. The review reports that "computer games, especially the educational ones, are effective in the vocabulary acquisition".
"The results from the six studies (Aghara, Tamjed, 2011; Ashraf et al., 2014; Lim, Holt, 2011; Shokri, Abdolmanafi - Rokni, 2014; Smith et al., 2013) described in Table 1 reveal that computer games, especially the educational ones, are effective in the vocabulary acquisition in foreign language learning."
Discussion¶
Learner Variables¶
- Vocabulary — outcome: instruction changes it
Related Claims¶
- Digital game-based learning supports long-term retention of second-language vocabulary — related
- The article identifies creative drama, cooperative learning, educational games, and animations as particularly beneficial vocabulary-teaching methods — related
- Game-based vocabulary interventions outperformed control conditions in several reviewed studies — a narrower finding that bears on this claim
- High game interactivity hinders vocabulary acquisition: players recalled significantly less vocabulary than watchers — reports the opposite
- Inference-based computer games produce better vocabulary learning than traditional hardcopy word lists — a narrower finding that bears on this claim
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review |
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by process:wiki-ingest on 2026-11-01 |
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