Claims

Educational computer games are effective for vocabulary acquisition in foreign language learning, per a systematic review of six studies

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? A systematic review of six in-depth studies found that computer games, especially educational ones, are effective in vocabulary acquisition in foreign language learning. → Blanka KLIMOVA 2017

Evidence

Blanka KLIMOVA 2017

Blanka KLIMOVA, Jaroslav KACETL. (2017). Efficacy of Computer Games on Language Learning. TOJET: The Turkish Online Journal of Educational Technology, 16(4). https://eric.ed.gov/?id=EJ1160637

q2 · i? · review · r2

Systematic review (Web of Science, ScienceDirect, Scopus, Springer; 2010–October 2016) selecting six studies for in-depth analysis, mostly on vocabulary acquisition assessed by vocabulary recall tests. The review reports that "computer games, especially the educational ones, are effective in the vocabulary acquisition".

"The results from the six studies (Aghara, Tamjed, 2011; Ashraf et al., 2014; Lim, Holt, 2011; Shokri, Abdolmanafi - Rokni, 2014; Smith et al., 2013) described in Table 1 reveal that computer games, especially the educational ones, are effective in the vocabulary acquisition in foreign language learning."

Discussion

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