High game interactivity hinders vocabulary acquisition: players recalled significantly less vocabulary than watchers¶
Claim · All claims
Evidence · 1 study · reviewr2·q2
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? In the deHaan et al. (2011) study reviewed, players of an English-language music videogame recalled significantly less vocabulary than paired watchers, attributed to extraneous cognitive load induced by interactivity. → Blanka KLIMOVA 2017
Evidence¶
Blanka KLIMOVA 2017¶
Blanka KLIMOVA, Jaroslav KACETL. (2017). Efficacy of Computer Games on Language Learning. TOJET: The Turkish Online Journal of Educational Technology, 16(4). https://eric.ed.gov/?id=EJ1160637
q2 · i? · review · r2
Review's Discussion account of deHaan et al. (2011): 80 randomly-selected Japanese university undergraduates paired on English and game proficiency; one played the game for 20 minutes while the paired subject watched. The review attributes the result to "the extraneous cognitive load induced by the interactivity of the game".
"The follow-up tests revealed that both the players and the watchers of the video game recalled vocabulary from the game, but the players recalled significantly less vocabulary than the watchers."
Discussion¶
Learner Variables¶
- Vocabulary — outcome: instruction changes it
Related Claims¶
- Educational computer games are effective for vocabulary acquisition in foreign language learning, per a systematic review of six studies — reports the opposite
- Adventure video games with supplementary vocabulary material outperform control conditions on receptive and productive vocabulary tests — related
- Newly arrived migrant children taught Italian through games showed larger vocabulary gains than traditionally taught peers on a vocabulary checklist inventory, not a direct test. — related
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