Claims

Control-group students taught with conventional coursebook vocabulary tasks showed a 2.8% decrease in scores over the same period

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The control class following the curriculum's conventional vocabulary practice declined by 2.8% between pre-test and post-test, with only one student scoring 100% in the post-test. → Vasileiadou and Makrina 2017

Evidence

Vasileiadou and Makrina 2017

Ioanna Vasileiadou & Zafiri Makrina. (2017). Using Online Computer Games in the ELT Classroom: A Case Study. English Language Teaching, 10(12). https://doi.org/10.5539/elt.v10n12p134

q2 · i? · causal · r1

Descriptive pre-test/post-test result for the control class (n=14) at the 3rd Primary school of Orestiada, which practised vocabulary only through Student's Book and Workbook tasks. The 2,8% decrease is reported descriptively with no test statistic.

"the performance of the students of the control group, who had to follow the conventional vocabulary teaching method, suggested by the school curriculum for the 4th grade, met with a 2,8% decrease"

Discussion

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