Families who used the app's features more extensively reported stronger changes in joint media engagement and science¶
Claim · All claims
Evidence · 1 study · designr3·q2
Currency · newest study 2021 · checked against its sources 2026-10-17 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Families who explored the app often and more deeply reported stronger self-reported changes in joint media engagement and science. → Digital Promise 2021
Evidence¶
Digital Promise 2021¶
Digital Promise, The Jim Henson Company, Concord Evaluation Group, & Curious Media. (2021). Designing an app to support families' joint engagement with media: Design principles and lessons from research. [White Paper]. Digital Promise. https://doi.org/10.51388/20.500.12265/121
q2 · i? · design · r3
Digital Promise field study (26 families). The report states that "Families who explored the app often and more deeply also reported stronger self-reported changes in joint media engagement and science." This is a self-reported, correlational pattern; no effect size is printed.
"Families who used the app's features more extensively seem to have better internalized the purpose of the app and spent more time exploring and using its components. Families who explored the app often and more deeply also reported stronger self-reported changes in joint media engagement and science."
Discussion¶
Learner Variables¶
- Home Learning Environment — predictor: learners who differ on it differ in outcomes
Related Claims¶
- In interviews, families who used the app's features more extensively seemed to have better internalized its purpose, and those who explored it most reported stronger self-reported changes in joint media engagement and science — possibly the same claim (merge candidate)
- Nearly all participating families reported using the Splash and Bubbles for Parents app and found it helpful for supporting children's science learning — related
- Most families used the Activities section and rated it highly helpful, with many completing two or more activities — related
- The usefulness of app components varied by child's age: conversation starters were too advanced for some younger children but helpful for older children — related
- 44.8% of families used the sync feature; most of those enjoyed it, while 37.5% of non-users reported technical difficulties — related
- Parents and caregivers in the intervention group initiated more conversations before and after viewing and facilitated more science conversations than the comparison group — related
- Families showed widespread variability in which Ocean Guide and Activities components they found most helpful, often citing child age and interest — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
deeper-app-use-linked-stronger-jem-changes |
title |
Families who used the app's features more extensively reported stronger changes in joint media engagement and science |
description |
Families who used the app's features more extensively reported stronger changes in joint media engagement and science |
status |
review |
evidence_strength |
weak |
newest_evidence |
2021 |
source_checked |
2026-10-17 |
generated |
by process:wiki-ingest on 2026-10-09 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — digital-promise-2021 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.