Claims

Designers' intents for interactive features cluster into two themes: attention-getting and engagement techniques

Claim · All claims
Evidence · 1 study (2 entries) · qualitative r3 · q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Eleven participants used interactive elements such as quizzes and pop-up windows as an attention-getting technique to build prerequisite knowledge before complex authentic tasks. → Victoria Abramenka-Lachheb 2025 q2 i? Ten participants discussed engagement as the purpose of making content dynamic and interactive, via navigation choice, visuals, and tools such as virtual reality. → Victoria Abramenka-Lachheb 2025 (2)

Evidence

Victoria Abramenka-Lachheb 2025

Victoria Abramenka-Lachheb, Gamze Ozogul. (2025). Interaction analysis of learning objects in online courses: What are their interactive characteristics and design intent behind them? Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10556-0

q2 · i? · qualitative · r3

Thematic analysis of interview data (RQ3): interactions served to let learners "build prerequisite knowledge prior to engaging in such authentic learning tasks," with one participant noting interactive areas made learners feel more encouraged to continue reading and researching.

"Eleven participants used interactive elements (e.g., quizzes, pop-up windows) to highlight key content and key concepts required for learners to know prior to engaging in more complex tasks."

Victoria Abramenka-Lachheb 2025 (2)

Victoria Abramenka-Lachheb, Gamze Ozogul. (2025). Interaction analysis of learning objects in online courses: What are their interactive characteristics and design intent behind them? Education Tech Research Dev. https://doi.org/10.1007/s11423-025-10556-0

q2 · i? · qualitative · r3

Second RQ3 theme from the same interview corpus: participants fostered engagement through (1) choice to navigate content, (2) use of visuals, and (3) tools enhancing learning such as virtual reality; branching scenarios required decisions with consequences.

"Ten participants specifically discussed engagement as the purpose of making learning content and activities dynamic and interactive."

Discussion

Page metadata
Field Value
type claim
id design-intent-attention-and-engagement
title Designers' intents for interactive features cluster into two themes: attention-getting and engagement techniques
description Designers' intents for interactive features cluster into two themes: attention-getting and engagement techniques
status review
evidence_strength weak
newest_evidence 2025
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 2 — victoria-abramenka-lachheb-2025, victoria-abramenka-lachheb-2025-2

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