Claims

In the reviewed RCT, students averaged 21.8 hours of DreamBox usage, below the developer's recommended 90 minutes per week

Claim · All claims
Evidence · 1 study · causal r3 · q3
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Although scheduled for 20 to 40 minutes per day, intervention students averaged 21.8 hours of DreamBox Learning usage over the study, approximately 16 minutes per day. → usage

Evidence

usage

U.S. Department of Education, Institute of Education Sciences, What Works Clearinghouse. (2013, December). Elementary School Mathematics intervention report: DreamBox Learning. Retrieved from https://ies.ed.gov/ncee/wwc/InterventionReport/627

q3 · i? · causal · r3

Descriptive usage data from the Wang and Woodworth (2011) RCT, conducted mid-October through mid-February of the 2010–11 school year: intervention students were scheduled for 20 to 40 minutes per day but "students averaged 21.8 hours of usage over the course of the study."

"usage statistics show that students averaged 21.8 hours of usage over the course of the study, or approximately 16 minutes per day."

Discussion

Page metadata
Field Value
type claim
id dreambox-usage-21-8-hours-below-recommended-dose
title In the reviewed RCT, students averaged 21.8 hours of DreamBox usage, below the developer's recommended 90 minutes per week
description In the reviewed RCT, students averaged 21.8 hours of DreamBox usage, below the developer's recommended 90 minutes per week
status review
evidence_strength moderate
newest_evidence 2013
generated by process:wiki-ingest on 2026-10-07
trust unverified — no one has confirmed this page's content
sources 1 — usage

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