Teachers report high perceived benefits from e-textile-supported STEAM PD, with interdisciplinary learning and creativity most endorsed and Arduino coding least¶
Claim · All claims
Evidence · 1 study (2 entries) · designr2·q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Participants rated perceived benefits highly (means 5.74–6.77), with 83.9% strongly agreeing the program supported interdisciplinary learning and 77.4% strongly agreeing it developed creative skills. → Mustafa Sat 2026
q2 i? Arduino programming received the lowest endorsement and greatest variability, with 32.3% strongly agreeing they learned Arduino coding and 9.7% neutral. → Mustafa Sat 2026 (2)
Evidence¶
Mustafa Sat 2026¶
Mustafa Sat, Kursat Cagiltay. (2026). Weaving STEAM with threads: teacher professional development with e-textile projects. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10597-z
q2 · i? · design · r2
Post-program survey of PD camp participants (N = 31 complete responses) using a 7-point Likert questionnaire. The article reports "average scores ranging from 5.74 to 6.77" and 83.9% strongly agreeing on interdisciplinary learning support; qualitative interviews corroborated creativity gains.
"The findings indicated highly positive perceptions across all items measured, with average scores ranging from 5.74 to 6.77."
Mustafa Sat 2026 (2)¶
Mustafa Sat, Kursat Cagiltay. (2026). Weaving STEAM with threads: teacher professional development with e-textile projects. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10597-z
q2 · i? · design · r2
Same post-survey (N = 31). The Arduino item was the weakest: "32.3% strongly agreed that they learned Arduino coding skills, while 9.7% reported a neutral stance" (M = 5.74, SD = 1.21).
"Arduino programming instruction received the lowest endorsement and showed the greatest variability among all measured items. 32.3% strongly agreed that they learned Arduino coding skills, while 9.7% reported a neutral stance."
Discussion¶
Related Claims¶
- Participants report strong future engagement intentions and high enjoyment of the e-textile STEAM PD program — related
- Teachers report strong perceived ability to transfer e-textile STEAM learning to classrooms, with art integration the weakest dimension — related
- Teachers support interdisciplinary curriculum integration but identify resource limitations, not curricular constraints, as the main barrier — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
e-textile-pd-perceived-benefits |
title |
Teachers report high perceived benefits from e-textile-supported STEAM PD, with interdisciplinary learning and creativity most endorsed and Arduino coding least |
description |
Teachers report high perceived benefits from e-textile-supported STEAM PD, with interdisciplinary learning and creativity most endorsed and Arduino coding least |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — mustafa-sat-2026, mustafa-sat-2026-2 |
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