Claims

Teachers report strong perceived ability to transfer e-textile STEAM learning to classrooms, with art integration the weakest dimension

Claim · All claims
Evidence · 1 study (2 entries) · design r2 · q2
Currency · newest study 2026 · checked against its sources 2026-10-29 (automated, 2 of 2 entries) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Participants expressed high transfer confidence: 71.0% strongly agreed they could design similar activities with wearable e-textiles and 80.6% agreed or strongly agreed they could apply what they learned at school. → Mustafa Sat 2026 q2 i? The art-integration item had the lowest support and most variation, with only 32.3% strongly agreeing they could adequately transfer the art dimension to their designs. → Mustafa Sat 2026 (2)

Evidence

Mustafa Sat 2026

Mustafa Sat, Kursat Cagiltay. (2026). Weaving STEAM with threads: teacher professional development with e-textile projects. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10597-z

q2 · i? · design · r2

Post-program transfer survey (N = 31), means 5.68–6.71. The article reports "71.0% strongly agreed that they could design similar activities using wearable e-textile technologies" and 80.6% agreement on applying learning at school; a follow-up report described a school science fair implementation.

"Specifically, 71.0% strongly agreed that they could design similar activities using wearable e-textile technologies."

Mustafa Sat 2026 (2)

Mustafa Sat, Kursat Cagiltay. (2026). Weaving STEAM with threads: teacher professional development with e-textile projects. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10597-z

q2 · i? · design · r2

Same transfer survey (N = 31). The art-dimension item (M = 5.68, SD = 1.25) was lowest: "Only 32.3% of participants strongly agreed that they could effectively incorporate the artistic dimension into their STEAM-focused e-textile designs."

"Only 32.3% of participants strongly agreed that they could effectively incorporate the artistic dimension into their STEAM-focused e-textile designs, whereas 12.9% were neutral."

Discussion

Learner Variables

Page metadata
Field Value
type claim
id e-textile-pd-transfer-confidence
title Teachers report strong perceived ability to transfer e-textile STEAM learning to classrooms, with art integration the weakest dimension
description Teachers report strong perceived ability to transfer e-textile STEAM learning to classrooms, with art integration the weakest dimension
status review
evidence_strength moderate
newest_evidence 2026
source_checked 2026-10-29
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 2 — mustafa-sat-2026, mustafa-sat-2026-2

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